I followed some tutorials on the internet on how to do that but i had no success using them because i was always stuck in a certain part of the tutorials and i couldnt understand how to continue. I also searched the forum for tutorials but i still had no luck in making a texture. I should explain what exactly i want to achieve. This is my model:
![v8Unb.png](http://i.imgur.com/v8Unb.png)
My goal is to make a texture out of the materials, colors, shadows and lighting, and transfer it to a low poly model (Ive already made one in a different software and it has uv maps). I followed a tutorial by Joseph Drust ( the tut with the creature that has tentacles) which explained how to do that but i couldn't do it because i have to lower the subdivision level and i can't do that because it appears that my model doesn't have any subdivision levels.
Can i use the lowpoly model which i made in a different software with its own uv mapping instead of a low subdivision model with the mapping that Zbrush creates?
Replies
You can get that texture applied to your lowpoly using a bit of roundabout work. Unwrap the UVs for the highpoly model using one of the zbrush uv settings, then transfer color to UVs. You can then load up your highpoly in Max or Maya and apply the textures to the highpoly and bake them across to the low.
The image is now visible.