Hi,
I've been in the graphic design/multimedia industry for a while and would like some advice on how to break into the video game industry. I've seen mostly senior modeling jobs. I have found a mid level position before but all want you to have experience with working on games. Is there such a thing as an entry level 3D modeling position? Would an internship be my best option? I have been self learning and working with friends to get myself up to speed. Environment modeling is my strength but I am also working on character modeling. Thank you for any feedback you may have.
Sincerely,
Brandon
http://www.brandonsmithart.com/3dart2.html
Replies
- More presentation. Just a render isn't enough to show your skills. Show wireframe (especially if it's low poly), show poly count, show texture map, show high poly shot too.
- Don't show WIP. Finish it first, then put it up.
- Your Resume page doesn't have 'Back' or 'Home' button to click. Don't rely on user to hit Back on browser.
- No image should be wider than 1000-ish pixel. It's ok for user to scroll down to view the entire image, but it's almost unforgivable for user to have to scroll horizontally.
Also the other objects you have created do not demonstrate a high skill level, the rust on the fire hydrant doesnt look right. the grave stone is quite muddy and your glock material definition is quite bad and it doesnt seem to have a high poly.
I think take a few real world assets and really push them spen alot of time on them and look at alot of reference this will help you to create tangible objects that employers will be able to relate to.
Good luck though :]
Disagree on showing concepts, if your work is good, your work is good, end of.
The lettering on the gravestone seems to be extruded and not engraved. Try flipping y axis on your normal map, as someone once suggested to me.
The grenade has the nicest render setup of all but the textures could do with more clarity. If your going to get in that close make sure you have fully optimised uv's and have a large enough texture map. Details should always be crystal clear with no blurring.
Potential wise, the Alien mutant worm egg wins! It's a nice piece to put in a scene and I would focus on that and maybe come up with a scene and post for crits in P&P - while the iron is still hot with Prometheus at the box office.
A good scene and good SEO will help enormously.
But if you're looking for work, realize that you don't have any game industry experience. It's a pretty save bet you'll need to start on the low end of the ladder, either as a contract artist, intern, or temp. Having design experience and that background will definitely help you I think however.
Like many people have said it will benefit you to choose a path to specialise in, if you decide to go down the environment path (its a lot easier to get a job as an environment artist) you will need to show a clear understanding of composition and all the skills it takes to put together a full scene.
I would highly recommend some of the Eat3d DVD's on texturing and modelling to improve your basic skill set.