Hey guys!!
Im learning how to UVMap and create displacement and normal maps from a ZBrush sculpt.
My teacher has kind of done things a bit confusing though.
For the displacement map he created a map like this:
How do I fill the space with a texture past 1?
Or is that impossible?
Replies
If your UVs are laid out like that, you are supposed to apply three different maps to your character. Everything in the first square will go on one texture (face and hands), the second square on the next texture (body?) and the last square on a third texture.
If your teacher has done their job setting it up for you, the quads should already have their material IDs set up so you can apply three different maps.
Thanks guys I appreciate you clearing it up
it will help you understand how to deal with more than one uv tile