Looking good so far. At the moment it seems pretty falt in terms of speularity. If you added some variation to the spec map and ramped up the intensity you could really take this model to the next level.
What shader are you using by the way? Might be worth adding some subtle reflections aswell.
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What shader are you using by the way? Might be worth adding some subtle reflections aswell.
Wireframe and texture maps. If necessary, I can attach diffuse and spec map separately.