I'm having a problem with the symmetry feature in ZBrush 4R2. I made a square pillar in Max, hit the GOZ button, got it into ZBRush. The thing is, when I activate the symmetry button, some of my cursor points are floating far away from the model.
What I'm trying to do is just paint one side of the pillar with symmetry on so it paints all four sides at once.
My pillar is exactly 4x4x10feet tall. The pivot is exactly in the center when I GOZ it out from Max.
You guys have any ideas? I tried messing with the X Y Z and even radial buttons in ZBrush but those little red dots are still floating out by themselves on ghost geo?
Replies
Zbrush always wrecks symmetry for me.
That should do it. If the model somehow becomes unsymmetrical you can use the Deformation sub palette (under tool palette) to fix small symmetry problems. Also if the Pillar doesn't need specific edge loops you could just make it inside Zbrush. (Init Zbrush, click on SImple Brush on the right hand side assuming default UI, click Cube3d, Draw it out inthe viewport, go to the Initialise sub palette, change values to the size you want, check topology with PolyFrame on, alter HDivide / Vdivide slider to get roughly square topology, make polymesh 3d, done. Takes a few seconds once you get used to doing it that way.
Local Symmetry did the trick.
What's the deal with the default symmetry? Why would it throw the little red dots so far away from my model? What's it basing its pivot on?
Thanks cryrid!
Hmmm, if my imported square pillar is the top most subtool, then why are the red dots still floating off into space? I still don't get it?
It looks like it shifted up towards the middle of the object. Directly in the center of the piece. Does it have to be exactly 0,0,0?