Home Digital Sketchbooks

Sketchbook: Hannes D (NSFW)

polycounter lvl 12
Offline / Send Message
hannes d polycounter lvl 12
Welcome to my sketchbook
crit hard!

let's get started

some speedpaints i just did
7158170205_f54bacecd4.jpg


7343375024_530e8dacdf.jpg

7158169725_6abc743c9b.jpg


some recent stuff:
7295495840_c40dbae5af.jpg
spaceship copy

7295149066_d7897304bd.jpg
pose2b

7300493794_fd2164d6ee.jpg
warriores

7301607182_0d5b60211d.jpg
goku by dhaiku, on Flickr

Replies

  • hannes d
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    quick sculpt to get into zbrush again (has been a few months)

    torso01.JPG
    model is from my teacher 3d
    I did the texture
    256x256
    726 tris
    malem.gif
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    a high poly cartoon char
    subd modeling
    costum rig (IK, FK, morphtargets, scaleable, ...)
    flyz.th.png
    fun2l.th.png
    walkj.th.png

    axe from darksider entry
    zbrush/baking normals
    axeg.gif
    By hannesdelbeke at 2012-07-25
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    somme headstudies from last month

    amirhosseinerfani.jpgbriancox.jpgface004.jpgface005t.jpgfemkevleminckx.jpgglendecauwsemacker.jpgguuso.jpghannesturtewagen.jpgjasonvoet.jpgjessiebds.jpgjoachimcoppens.jpgjonathans.jpgrubenlippens.jpgyannicks.jpg
  • hotcyder
    Offline / Send Message
    hotcyder polycounter lvl 11
    Cool! I like your sketch work a lot - bold and easy to read.
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    ok i havent posted here in a while so i'll try to catch up a bit
    some of the stuff i have done
    -doing lots of gamejams
    -internship
    -graduating
    -not posting studies
    -applying for 3d school

    here is a link to other sketchbooks, i updated them a bit more
    Crimson Daggers
    Concept Art
    here s a currently dead thread i started while ago
    http://www.polycount.com/forum/showthread.php?p=1684863#post1684863

    i'll try to keep this one active now :D
    kickstart with a speedpaint 60 min
    9c1x.jpg
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
  • giovannyarce
    Offline / Send Message
    giovannyarce polycounter lvl 5
    Hey hannes d, looking good, your grey scales are nice, I will suggest you keep pushing the rendering so the transitions from black to white are soft in those areas that you want more attention. Keep it up posting.
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    thx for the tip giovannyarce

    random thoughts:

    yesterday i went to visit my old drawing teacher and an old classmate
    used to go drawing as a kid every Saturday, best day of the week
    so was great to see my teacher again, and did a lineart drawing from life
    but damn I was so bad, my proportions were all mixed up, and since blaming my terrible lack of sleep would only explain a tiny bit, I started to think
    Looking back on a lot of studies i notice that i jump to fast to coloring, and when working digital i can easily paint over my mistakes
    but when working with hard charcoal and no eraser thats not an option.
    I especially notice that when doing perspective stuff in my sketchbook, i find this terrible hard
    so i think i should look more and think before i draw and pay a lot of attentio nto proportions
    same with my paintings and portraits, details and features are foten drawn to large because i give them more attention then empty areas
    that is why i did the last study without the features

    another thing i started to notice while doing gesture studies (posemaniacs, quickposes, ...) was that i often copy to much, or start rendering one area
    now i try to focus on the gesture but often the figure is not recognizable if i only draw a few gesture lines
    as a kid i used to be pretty good at copying what i saw, but i did just that, copy. I drew while looking at the image/environment I was drawing, and meanwhile I was drawing
    I still do this to much, but I only realized it when looking at my gesture studies. So now i force myself to not draw while I am looking, and try to understand what I am drawing, how the form is, the volume
    I already know this for a long time yet I keep doing this without realizing

    also i used to set myself a deadline, like photostudy 1 hour, and i think that's great but only gets me so far. Now I am starting to copy photos until I am satisfied or give up (which i do still to often)
    like in the last paint I couldn't get the nose right, and after an hour on the nose alone (not rendering but trying to move, change proportions etc) I just stopped
    also i asked some feedback to people I look up to. The most important things I learned is to just keep going, paint everyday and dont worry to much, and I was also told that I should do some longer studies, like I started reently, but they are all still done in the same day, so maybe I ll try to go for a more finished piece and work a few days on it. It has been years since I did this and I always kept telling myself I would do that later, because I knew I should but I never did it.

    So here are a few goals I want to achieve, I ll put them in words so to not forget them

    -be able to paint figure out of my head
    to do this i need to practice more drawing without ref, and look what is wrong and try to fix it
    what I did instead was only doing photostudies and gesture studies

    -paint cool enviroments, and other stuff
    what i should do is do speedpaints or longer paints
    what i did instead was doing photostudies from landscapes mostly

    so I should do more work from my head, or do my own version and use ref, instead of doing photostudies
    also I got the suggestion to do more masterstudies, and really take your time until it looks good.
    I think the reason I don't do much work from my imagination is because I feel bad for the results
    But since the beginning of August (previous month) I joined a speedpaint group and do at least 30min speedpainting a day
    and the beginning felt so bad but now I am starting to enjoy this
    so I guess I was just being a wuss

    had a great time talking most of the time with my teachers yesterday and something interesting he said was that if you don't paint for a while and come back to it sometimes can feel like you have not painted for years. And that it is just a long way but if you keep going you ll get there
    The visit made me kinda nostalgic, brought lots of memories back, and a lot of things that I noticed while drawign as a child there that I totally forgot that came back.
    Small things I don't know how to explain
    So that's why I am ranting here, to try capture this moment of thinking so I won't forget it when I reread this, and maybe someone else also finds this interesting
    and now I am of doing some proportion traditional drawing
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    speedpaint 30 min crusade
    v2fn.jpg
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    today went to look at the first years from the school i jsut graduated, met some old classmates, and had fun drawing/doodling during the day
    did some bodyposes and gestures when i was home and bought and started a new sketchbook

    speedpaint based on a photo
    had no idea for the theme native country
    20min
    rgg4.jpg
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    speedpaint 30min theme grounded
    cndk.jpg
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    speedpaint 30min white tower
    had a tower first but ruined it with costum brushes, same with background, experimenting a bit and messed it all up, now its a space kinda thing
    74oj.jpg
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    speedpaint 30 min "traveling"
    qfvj.jpg
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    m1xr.jpg
    speedpaint wolfblood 20min
    done in cs2
    i have trouble working without alt brush resize and the HUD colorpicker

    these are also done in cs 2
    iei8.jpg
    udyy.jpg
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    gbqz.jpg
    speedpaint 30min cat superhero
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    vgremix
    (click to view in 3D)
    thumbnail_448.png

    model for a friend
    6m0m.jpg
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    busy with school etc
    heres some perspective practice
    4qck.jpg
  • hannes d
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    char modelled in maya 2014 in 3 days
    finally getting the hang of maya, still prefer max
    based on conceptart i found online
    t9dw.jpg

    a smoke grenade i made in max 2014
    about a week when i had time between other stuff
    left and middle are lowpoly (1850 tris)
    right is the highpoly (18k tris)

    0zku.jpg


    started a car but atm no time to finish it
    max 2014
    uviz.jpg
  • SmilingMountain
    Offline / Send Message
    SmilingMountain polycounter lvl 7
    Dude those spaceships are sweet! Awesome sketchbook :)
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    a highpoly fire extuingisher made in maya 2014
    made in 2 days (actually 3 because past midnight ^^)
    i understand basic modeling and the modeling tools in maya now
    still prefer max sometimes but maya also has some cool features and i m happy i struggled through the first weeks
    i ll probably bake it to lowpoly soon
    the middle part was hard, it s one solid piece that s made of several cylinders welded together
    there s a little bit pinching left but fixing that would require additional loops in the cylinder and would take a lot of time to fix, and since it s made for baking it is not worth the time investment, and from a distance its not visible so unless it would be for a weapon in a first person shooter it is not worth it i think
    also how much should i take for the resolution?
    most of the times i take 1024 thinking you can always scale down
    but 1k is a lot for a prop

    x4tr.jpg
    zztb.jpg
    l0o7.jpg
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    uvd and baked the fire extinguisher in max
    got some smoothing errors on the handle and main body
    i thought i had enough geometry but obviously i didnt
    and i didnt split up the smoothing groups because i though the geo would take care of that
    at least now i have an idea what i need to get a clean bake
    atm i am at 1 k tris and a 2k texture
    a bit much for a prop and not enough geo to support the texture res
    chky.jpg

    also did something for the sketchfast7
    charmeleon with superman suit
    was fun but its not what i want, something is missing
    [SKETCHFAB]cbdc99f5b5c3445289be1465a8e1a0e7[/SKETCHFAB]

    edit:
    i found out how to edit normals seperate in max using the edit normals modifier
    you can do similar stuff to mayas harden soften edge and even more advanced stuff
    i was able to fix a lot of bake probelms with this :D
    also discovered the cage import export
    this enables you to change your mesh topology and keeping your cage so you dont have to redo it
    dont forget to do the exact same topology changes, and they should be on the same location
    never realized a cage is a mesh
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    zxdi.jpg
    comparing results from sketchfab against verold
    they both have their advantages, but marmoset looks still the best
    another problem i have is i cant control the fresnel ( reflection )
    it affects the whole object so i need separate materials where i dont want it
    for the hose this is a problem since there are parts that have metal and rubber on the same polygon
    [SKETCHFAB]56a4ed0e843149e791646432db8d1cc8[/SKETCHFAB]
    [VEROLD]5271159073f54202000001e1[/VEROLD]

    z5hl.png
    kx4v.png
    cgob.png
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    urgh trying to get back in sculpting
    need to do it more cause atm its terrible
    7xrg.jpg
  • hannes d
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    did some baking tests for skewiness and shading gradient in normal maps
    d4sk.jpg
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    1tmc.jpg
    highpoly cannon
    also made a lowpoly and UVd it
    ill finish the baking and texturing hopefully tomorrow
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    did the bake
    spend lots of time researching more info about normal maps
    finally got a basic idea of the normal map terminology
    learned the difference betzeen creating normal maps for synced and unsynced engines
    found out that normal maps baked in max14 dont display correct in max14 (nitrious)
    this cannon is made with supportloops except on the wheels
    so it looks decent in an unsynced engine except for the wheels
    also learned a lot about when to insert extra geo etc

    started basic texture
    ch1f.jpg
  • hannes d
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    [SKETCHFAB]ad7b340ffe1143f581f28c5552670e48[/SKETCHFAB]
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    [SKETCHFAB]7bd4f38c27fb49cd8cdf82269fef62d5[/SKETCHFAB]
  • paulchen83
    hannes d wrote: »
    So here are a few goals I want to achieve, I ll put them in words so to not forget them...

    I feel that i ought to do that too, list out what i should do. Anyway, good progress, just hang in there and keep at it and do continue to share your thoughts about how you should approach your improvement and studies as i'm subscribing to this thread. I really like the Axe you did. Your speed painting group thing sounds interesting too. Is it by any chance an online grp opened to the public? Nothing much i can comment about your works as i'm not at your level yet but i bet the comments r flowing in.
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    speedsculpt
    [SKETCHFAB]da2f6587bc1f4e3399e15ba1574e7c83[/SKETCHFAB]
    p0a6.jpg
    8rzc.jpg
  • paulchen83
    cool 3d sketches. i like the one of the old man. Dont quite understand what you were experimenting or studying with the "melting face" though:poly121:. Keep up the good work. Cheers!:)
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    just having some fun ;)
    messing in zbrush
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    [SKETCHFAB]e489a4f92d5b4e13bd1e155af4642fac[/SKETCHFAB]
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    speedmodel walkie talkie 90 min modelling
    (rendering presentation and assigning materials not included)
    jqbn.jpg
    13r7.jpg
    9t7n.jpg
  • hannes d
  • hannes d
    Offline / Send Message
    hannes d polycounter lvl 12
    enviroment in cryengine
    screen1.JPG

    hardsurface challenge
    adv_render.jpg

    handpaint practice
    screen2.jpg
  • hannes d
  • hannes d
Sign In or Register to comment.