ok i havent posted here in a while so i'll try to catch up a bit
some of the stuff i have done
-doing lots of gamejams
-internship
-graduating
-not posting studies
-applying for 3d school
Hey hannes d, looking good, your grey scales are nice, I will suggest you keep pushing the rendering so the transitions from black to white are soft in those areas that you want more attention. Keep it up posting.
yesterday i went to visit my old drawing teacher and an old classmate
used to go drawing as a kid every Saturday, best day of the week
so was great to see my teacher again, and did a lineart drawing from life
but damn I was so bad, my proportions were all mixed up, and since blaming my terrible lack of sleep would only explain a tiny bit, I started to think
Looking back on a lot of studies i notice that i jump to fast to coloring, and when working digital i can easily paint over my mistakes
but when working with hard charcoal and no eraser thats not an option.
I especially notice that when doing perspective stuff in my sketchbook, i find this terrible hard
so i think i should look more and think before i draw and pay a lot of attentio nto proportions
same with my paintings and portraits, details and features are foten drawn to large because i give them more attention then empty areas
that is why i did the last study without the features
another thing i started to notice while doing gesture studies (posemaniacs, quickposes, ...) was that i often copy to much, or start rendering one area
now i try to focus on the gesture but often the figure is not recognizable if i only draw a few gesture lines
as a kid i used to be pretty good at copying what i saw, but i did just that, copy. I drew while looking at the image/environment I was drawing, and meanwhile I was drawing
I still do this to much, but I only realized it when looking at my gesture studies. So now i force myself to not draw while I am looking, and try to understand what I am drawing, how the form is, the volume
I already know this for a long time yet I keep doing this without realizing
also i used to set myself a deadline, like photostudy 1 hour, and i think that's great but only gets me so far. Now I am starting to copy photos until I am satisfied or give up (which i do still to often)
like in the last paint I couldn't get the nose right, and after an hour on the nose alone (not rendering but trying to move, change proportions etc) I just stopped
also i asked some feedback to people I look up to. The most important things I learned is to just keep going, paint everyday and dont worry to much, and I was also told that I should do some longer studies, like I started reently, but they are all still done in the same day, so maybe I ll try to go for a more finished piece and work a few days on it. It has been years since I did this and I always kept telling myself I would do that later, because I knew I should but I never did it.
So here are a few goals I want to achieve, I ll put them in words so to not forget them
-be able to paint figure out of my head
to do this i need to practice more drawing without ref, and look what is wrong and try to fix it
what I did instead was only doing photostudies and gesture studies
-paint cool enviroments, and other stuff
what i should do is do speedpaints or longer paints
what i did instead was doing photostudies from landscapes mostly
so I should do more work from my head, or do my own version and use ref, instead of doing photostudies
also I got the suggestion to do more masterstudies, and really take your time until it looks good.
I think the reason I don't do much work from my imagination is because I feel bad for the results
But since the beginning of August (previous month) I joined a speedpaint group and do at least 30min speedpainting a day
and the beginning felt so bad but now I am starting to enjoy this
so I guess I was just being a wuss
had a great time talking most of the time with my teachers yesterday and something interesting he said was that if you don't paint for a while and come back to it sometimes can feel like you have not painted for years. And that it is just a long way but if you keep going you ll get there
The visit made me kinda nostalgic, brought lots of memories back, and a lot of things that I noticed while drawign as a child there that I totally forgot that came back.
Small things I don't know how to explain
So that's why I am ranting here, to try capture this moment of thinking so I won't forget it when I reread this, and maybe someone else also finds this interesting
and now I am of doing some proportion traditional drawing
today went to look at the first years from the school i jsut graduated, met some old classmates, and had fun drawing/doodling during the day
did some bodyposes and gestures when i was home and bought and started a new sketchbook
speedpaint based on a photo
had no idea for the theme native country
20min
speedpaint 30min white tower
had a tower first but ruined it with costum brushes, same with background, experimenting a bit and messed it all up, now its a space kinda thing
char modelled in maya 2014 in 3 days
finally getting the hang of maya, still prefer max
based on conceptart i found online
a smoke grenade i made in max 2014
about a week when i had time between other stuff
left and middle are lowpoly (1850 tris)
right is the highpoly (18k tris)
started a car but atm no time to finish it
max 2014
a highpoly fire extuingisher made in maya 2014
made in 2 days (actually 3 because past midnight ^^)
i understand basic modeling and the modeling tools in maya now
still prefer max sometimes but maya also has some cool features and i m happy i struggled through the first weeks
i ll probably bake it to lowpoly soon
the middle part was hard, it s one solid piece that s made of several cylinders welded together
there s a little bit pinching left but fixing that would require additional loops in the cylinder and would take a lot of time to fix, and since it s made for baking it is not worth the time investment, and from a distance its not visible so unless it would be for a weapon in a first person shooter it is not worth it i think
also how much should i take for the resolution?
most of the times i take 1024 thinking you can always scale down
but 1k is a lot for a prop
uvd and baked the fire extinguisher in max
got some smoothing errors on the handle and main body
i thought i had enough geometry but obviously i didnt
and i didnt split up the smoothing groups because i though the geo would take care of that
at least now i have an idea what i need to get a clean bake
atm i am at 1 k tris and a 2k texture
a bit much for a prop and not enough geo to support the texture res
also did something for the sketchfast7
charmeleon with superman suit
was fun but its not what i want, something is missing
[SKETCHFAB]cbdc99f5b5c3445289be1465a8e1a0e7[/SKETCHFAB]
edit:
i found out how to edit normals seperate in max using the edit normals modifier
you can do similar stuff to mayas harden soften edge and even more advanced stuff
i was able to fix a lot of bake probelms with this
also discovered the cage import export
this enables you to change your mesh topology and keeping your cage so you dont have to redo it
dont forget to do the exact same topology changes, and they should be on the same location
never realized a cage is a mesh
comparing results from sketchfab against verold
they both have their advantages, but marmoset looks still the best
another problem i have is i cant control the fresnel ( reflection )
it affects the whole object so i need separate materials where i dont want it
for the hose this is a problem since there are parts that have metal and rubber on the same polygon
[SKETCHFAB]56a4ed0e843149e791646432db8d1cc8[/SKETCHFAB]
[VEROLD]5271159073f54202000001e1[/VEROLD]
did the bake
spend lots of time researching more info about normal maps
finally got a basic idea of the normal map terminology
learned the difference betzeen creating normal maps for synced and unsynced engines
found out that normal maps baked in max14 dont display correct in max14 (nitrious)
this cannon is made with supportloops except on the wheels
so it looks decent in an unsynced engine except for the wheels
also learned a lot about when to insert extra geo etc
So here are a few goals I want to achieve, I ll put them in words so to not forget them...
I feel that i ought to do that too, list out what i should do. Anyway, good progress, just hang in there and keep at it and do continue to share your thoughts about how you should approach your improvement and studies as i'm subscribing to this thread. I really like the Axe you did. Your speed painting group thing sounds interesting too. Is it by any chance an online grp opened to the public? Nothing much i can comment about your works as i'm not at your level yet but i bet the comments r flowing in.
cool 3d sketches. i like the one of the old man. Dont quite understand what you were experimenting or studying with the "melting face" though:poly121:. Keep up the good work. Cheers!:)
Replies
model is from my teacher 3d
I did the texture
256x256
726 tris
subd modeling
costum rig (IK, FK, morphtargets, scaleable, ...)
axe from darksider entry
zbrush/baking normals
By hannesdelbeke at 2012-07-25
some of the stuff i have done
-doing lots of gamejams
-internship
-graduating
-not posting studies
-applying for 3d school
here is a link to other sketchbooks, i updated them a bit more
Crimson Daggers
Concept Art
here s a currently dead thread i started while ago
http://www.polycount.com/forum/showthread.php?p=1684863#post1684863
i'll try to keep this one active now
kickstart with a speedpaint 60 min
random thoughts:
yesterday i went to visit my old drawing teacher and an old classmate
used to go drawing as a kid every Saturday, best day of the week
so was great to see my teacher again, and did a lineart drawing from life
but damn I was so bad, my proportions were all mixed up, and since blaming my terrible lack of sleep would only explain a tiny bit, I started to think
Looking back on a lot of studies i notice that i jump to fast to coloring, and when working digital i can easily paint over my mistakes
but when working with hard charcoal and no eraser thats not an option.
I especially notice that when doing perspective stuff in my sketchbook, i find this terrible hard
so i think i should look more and think before i draw and pay a lot of attentio nto proportions
same with my paintings and portraits, details and features are foten drawn to large because i give them more attention then empty areas
that is why i did the last study without the features
another thing i started to notice while doing gesture studies (posemaniacs, quickposes, ...) was that i often copy to much, or start rendering one area
now i try to focus on the gesture but often the figure is not recognizable if i only draw a few gesture lines
as a kid i used to be pretty good at copying what i saw, but i did just that, copy. I drew while looking at the image/environment I was drawing, and meanwhile I was drawing
I still do this to much, but I only realized it when looking at my gesture studies. So now i force myself to not draw while I am looking, and try to understand what I am drawing, how the form is, the volume
I already know this for a long time yet I keep doing this without realizing
also i used to set myself a deadline, like photostudy 1 hour, and i think that's great but only gets me so far. Now I am starting to copy photos until I am satisfied or give up (which i do still to often)
like in the last paint I couldn't get the nose right, and after an hour on the nose alone (not rendering but trying to move, change proportions etc) I just stopped
also i asked some feedback to people I look up to. The most important things I learned is to just keep going, paint everyday and dont worry to much, and I was also told that I should do some longer studies, like I started reently, but they are all still done in the same day, so maybe I ll try to go for a more finished piece and work a few days on it. It has been years since I did this and I always kept telling myself I would do that later, because I knew I should but I never did it.
So here are a few goals I want to achieve, I ll put them in words so to not forget them
-be able to paint figure out of my head
to do this i need to practice more drawing without ref, and look what is wrong and try to fix it
what I did instead was only doing photostudies and gesture studies
-paint cool enviroments, and other stuff
what i should do is do speedpaints or longer paints
what i did instead was doing photostudies from landscapes mostly
so I should do more work from my head, or do my own version and use ref, instead of doing photostudies
also I got the suggestion to do more masterstudies, and really take your time until it looks good.
I think the reason I don't do much work from my imagination is because I feel bad for the results
But since the beginning of August (previous month) I joined a speedpaint group and do at least 30min speedpainting a day
and the beginning felt so bad but now I am starting to enjoy this
so I guess I was just being a wuss
had a great time talking most of the time with my teachers yesterday and something interesting he said was that if you don't paint for a while and come back to it sometimes can feel like you have not painted for years. And that it is just a long way but if you keep going you ll get there
The visit made me kinda nostalgic, brought lots of memories back, and a lot of things that I noticed while drawign as a child there that I totally forgot that came back.
Small things I don't know how to explain
So that's why I am ranting here, to try capture this moment of thinking so I won't forget it when I reread this, and maybe someone else also finds this interesting
and now I am of doing some proportion traditional drawing
did some bodyposes and gestures when i was home and bought and started a new sketchbook
speedpaint based on a photo
had no idea for the theme native country
20min
had a tower first but ruined it with costum brushes, same with background, experimenting a bit and messed it all up, now its a space kinda thing
speedpaint wolfblood 20min
done in cs2
i have trouble working without alt brush resize and the HUD colorpicker
these are also done in cs 2
speedpaint 30min cat superhero
(click to view in 3D)
model for a friend
heres some perspective practice
started this one in 3d, here s the thread
http://www.polycount.com/forum/showthread.php?p=1935719#post1935719
finally getting the hang of maya, still prefer max
based on conceptart i found online
a smoke grenade i made in max 2014
about a week when i had time between other stuff
left and middle are lowpoly (1850 tris)
right is the highpoly (18k tris)
started a car but atm no time to finish it
max 2014
made in 2 days (actually 3 because past midnight ^^)
i understand basic modeling and the modeling tools in maya now
still prefer max sometimes but maya also has some cool features and i m happy i struggled through the first weeks
i ll probably bake it to lowpoly soon
the middle part was hard, it s one solid piece that s made of several cylinders welded together
there s a little bit pinching left but fixing that would require additional loops in the cylinder and would take a lot of time to fix, and since it s made for baking it is not worth the time investment, and from a distance its not visible so unless it would be for a weapon in a first person shooter it is not worth it i think
also how much should i take for the resolution?
most of the times i take 1024 thinking you can always scale down
but 1k is a lot for a prop
got some smoothing errors on the handle and main body
i thought i had enough geometry but obviously i didnt
and i didnt split up the smoothing groups because i though the geo would take care of that
at least now i have an idea what i need to get a clean bake
atm i am at 1 k tris and a 2k texture
a bit much for a prop and not enough geo to support the texture res
also did something for the sketchfast7
charmeleon with superman suit
was fun but its not what i want, something is missing
[SKETCHFAB]cbdc99f5b5c3445289be1465a8e1a0e7[/SKETCHFAB]
edit:
i found out how to edit normals seperate in max using the edit normals modifier
you can do similar stuff to mayas harden soften edge and even more advanced stuff
i was able to fix a lot of bake probelms with this
also discovered the cage import export
this enables you to change your mesh topology and keeping your cage so you dont have to redo it
dont forget to do the exact same topology changes, and they should be on the same location
never realized a cage is a mesh
comparing results from sketchfab against verold
they both have their advantages, but marmoset looks still the best
another problem i have is i cant control the fresnel ( reflection )
it affects the whole object so i need separate materials where i dont want it
for the hose this is a problem since there are parts that have metal and rubber on the same polygon
[SKETCHFAB]56a4ed0e843149e791646432db8d1cc8[/SKETCHFAB]
[VEROLD]5271159073f54202000001e1[/VEROLD]
need to do it more cause atm its terrible
highpoly cannon
also made a lowpoly and UVd it
ill finish the baking and texturing hopefully tomorrow
spend lots of time researching more info about normal maps
finally got a basic idea of the normal map terminology
learned the difference betzeen creating normal maps for synced and unsynced engines
found out that normal maps baked in max14 dont display correct in max14 (nitrious)
this cannon is made with supportloops except on the wheels
so it looks decent in an unsynced engine except for the wheels
also learned a lot about when to insert extra geo etc
started basic texture
I feel that i ought to do that too, list out what i should do. Anyway, good progress, just hang in there and keep at it and do continue to share your thoughts about how you should approach your improvement and studies as i'm subscribing to this thread. I really like the Axe you did. Your speed painting group thing sounds interesting too. Is it by any chance an online grp opened to the public? Nothing much i can comment about your works as i'm not at your level yet but i bet the comments r flowing in.
[SKETCHFAB]da2f6587bc1f4e3399e15ba1574e7c83[/SKETCHFAB]
messing in zbrush
(rendering presentation and assigning materials not included)
speedmodel 90 min based on this concept
based on http://www.conrad.nl/medias/global/ce/6000_6999/6500/6500/6505/650583_BB_00_FB.EPS_1000.jpg
hardsurface challenge
handpaint practice