So for those not watching the Ubisoft e3 press conference; It was the usual mix of awkward presenters, new trailers, new gameplay footage...
And then they dropped this bomb on us.
[ame="
http://www.youtube.com/watch?v=FcMRkyoHKeA"]Watch Dogs - Game Demo Video [UK] - YouTube[/ame]
I know 90% of you guys fell in love with this game as well, so let's get speculating!
http://watchdogs.ubi.com/watchdogsgame/en-GB/home/
Who is this made by? Can any Polycounters speak up now that it's been anounced? What engine is that? Surely that was running on a PC, because god-
damn. How scripted do we reckon that demo section was in comparison to general missions/gameplay? Was that multiplayer hinted at? Or just multiple protaginists?
And we can also do some Jaw Dropping. How great was that acting! And I'm loving the fantastically detailed art and design of it all. Those character models where intense - using physX(?) on random NPC's scarves is pretty cool. Lovely animation and small touches, like the protagonist lifting up a mask, and the way he holds his gun.
So go! go! Let's all geek out for a bit!
Replies
It's hard to tell if it's multiplayer or not. It zoomed out, sure, but I wonder if it just zooms out and you take control of the other guy or what.
The animation... oh dear god. *drool*.
I doubt its .. NEXT gen.. it looked like a pc game. they where using a 360 controller, but it looked to good to be on a 360 , so I am guessing its a pc build using an xbox controller
Looks to good to be for current gen consoles, and looks to have some features resembling an MMO.
but very promising indeed!
One thing I would really need though is an option to toggle that map. Takes up too much of the screen. Hopefully someone at Ubi agrees
https://twitter.com/miladesn/status/209795736479604737
You can get a nice look at that delicious gallery environment there!
I hope the 'using your wits' game play is as open as it seems to be. I don;t want to be hand-held through a bunch of scripted sequences. If I'm too stupid to figure out a smart way to complete my objective then too bad! Reward me for thinking on my toes and coming up with cool stuff like the car crash and this game; I'll be all over it.
Came out last year :V
Fackin' 'ell.
I don't understand how they're going to have that much detail and depth throughout the entire game. It looks like an ungodly amount of production.
Incredibly impressive, though! Holy shit.
We can have 'em too or so I hear.
It's gonna be pretty short and pretty scripted, that's how. Still looks like a fun ride.
We don't know how much of this is specifically scripted for the demo. As it stands, all it looks like is a cross of GTA and SC: Conviction with ability to somewhat manipulate your environment. There are certainly many ways it can go wrong or be plain boring.
That said, I am glad it was an actual in-engine pseudo-gameplay trailer.
looks like a main story-line mission, so I'm hoping thats why the hacking had a scripted feel to it. hope its got a bunch of open gameplay on the side.
When the next gen consoles hit they'll pretty much look like current gen pc games.
Regardless though, it's definitely not running on consoles, especially with the fidelity AND the almost super perfect antialiasing going on at 720p. Might be a next-gen release title + scaled down current console gen release?
I will definitely been keeping an eye on this. Plus who knew causing traffic to crash was soo fun!
Yes. It's current-gen PC
...which probably means nextgen-consoles focus, but they cant say that yet since they are not announced ^^
Which probably means us PC fan boys will have to deal with shitty console controls.
Looks fantastic though. I'm not sure i'm seeing a lot of "freedom" to choose what you do to solve each problem though atm. Every puzzle solved seems like it is meant to be solved that way. Especially the traffic light sequence. I'd love to see the same mission done in several different ways.
His car would have reached the club as soon as it passed the lights and id hope there was a plethora of opportunities inside the building too. Including just straight up shoot the back of his head. Using the lights seemed like the aggressive option.
The cutscene at the end is something that could happen somewhere else. e.g. inside the club, but implementing that kind of variety in the game is just unfathomable. Also, if you do shoot him in the back of the head, you dont get that sequence and something else has to replace it. Cause and effect, etc. Games aren't big enough to allow as much freedom as this trailer eludes to.