They seem to be moving away from survival horror and more towards action. While most of the fans appear to be bothered by this, I'm actually pretty cool with it. I still thought Dead Space 2 was scary, but the story didn't do it for me. Cooperative "shoot em up" just might be what the series needs.
[ame="
http://www.youtube.com/watch?v=c7F2HrwobFY"]Dead Space 3 - E3 2012: Debut Trailer[/ame]
Replies
Now there's gonna be no need to watch your own back, since you can cover each other, removing all that atmosphere they created in the first game.
http://kotaku.com/5914808/a-terrifying-way-to-make-dead-space-3-co+op-work?tag=deadspace3
http://www.gametrailers.com/episode/gametrailers-tv/159?ch=1
The more I see... the more I think I'll just be playing DS3 for some cool visuals and that's about it
Yea... as much as i want to get excited for this... i just don't see any reason for it.... more action.. less horror... more wise ass Isaac, instead of him being a very disturbed survivor. I see more action oriented AI... which means you will prbly get more ammo to dispatch them... which means, less emphasis on placing your shots and being smart.
I do love the tech behind the game, and how the game looks. Very impressive stuff.
Amm... kind of a turn off the quicktime events. Oh well...
Yeah, I noticed that as well. A few more things bothering me:
1. Issac is still babbling about a girl. First it was his dead gf, now it's Ellie.
2. Killing non-infected humans just feels weird to see in a Dead Space game.
3. The executive producer seems way different this time around. He doesn't even seem excited to show the game off.
I think everyone should watch this part. Its Super Awesome and spine tingling.......
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Also, what's about with shooting zombies? Between EA, Capcom and Activision, why must all zombies be shooters? Since when did they learn to use guns?
Also, is it only me, or does EA seem to like publishing only games that have Godrays and Bloom in your eyes during important events? That boss fight near the end mark of the video was ridiculous to say the least, with the flares and all.
Loved the first one, one of my favourite games ever and there aren`t many new games nowadays that manage to get on that list.
Sadly for me, DS2 already moved quite a bit away from the horror survival aspect towards more action and the game suffered for it imo.
But it did seem to get popular with the more casual market than the first. In that line of thought EA is doing the right thing financially making the next game Gears of Space 3 rather than the apparently niche survival horror. Also the main idea guy behind the game left EA after the first game which may also explain why it wasn`t nearly as good.
That sums up Dead Space 1 to me whereas 2 and 3 are more "Pew pew, we don't care about horror anymore." A shame really as I consider 1 to be a brilliant step in the right direction especially since RE games have also gone the way of action.
I am sure the game will look great, and i'll still keep it in mind. But i wish they would remain on the dead space 1 feel, than iterate on something that the first one was not.
Oh well, theres always Amnesia.
http://www.youtube.com/watch?feature=player_embedded&v=ImFplpcXIIU
quoted from RPS article here:
http://www.rockpapershotgun.com/2012/06/18/engineer-we-go-again-dead-space-3/
"A cover system suggests less up close face mauling and more projectile-flinging opponents, universal ammo could mean much more running and gunning, and the whole setup seems even further from the first games claustrophobic menace. I enjoyed Dead Space 2 but couldnt help thinking, Aha, so this time its war, eh? Well, this time it may well be warrier."
Got that too. I wouldn't be surprised if that was some form of inspiration.
...until a new one comes along (did somebody say Amnesia? wassup with the sequel?)
I remember DS2 to be unplayable alone after 8 pm so much it was scary. This is going to be lots of fun.
And hats off to the artists that worked on it, it might be one the best looking games of this generation.
http://www.gamespot.com/news/dead-space-3-has-microtransactions-6402708
About that, from game informer:
"Tim is reviewing Dead Space 3, and he says that resources have never been an issue for him in the game. If anything, he says he's had a surplus of crafting materials. Think of these as shortcuts. If you don't want to do a bunch of side missions and you just want to start off with an advantage, you're welcome to do that. Eurogamer spoke with the game's associate producer, who said that even players who fork over the cash won't be able to access the game's higher-level weapons. If you want those, you'll have to actually play the game."
Fuck that, how dare they, forcing me to play the game, where is the love to the casual player?!!!
The weapon crafting was awesome however. Making a six barrelled machine gun or a double plasma cutter was a lot of fun, my only major gripe with it is: I can't hit both the alternate and main fire button at the same time, so if I make a 3 barrelled machine gun with a 3 barrelled machine gun attachment, I cant fire both at the same time
hopefully that's just a demo issue though, otherwise I feel it limits the ability to make ridiculously tunnel visioned weapons.
That would only make the game less fun if all you are doing is just spraying bullet all over the place. Besides this game is about strategic dismemberment not COD style point and shoot the enemy dies just by pulling the trigger, nope doesn't work like that in this game. Wouldn't that be more of a balancing issue anyways so you don't kill anything in sight within a matter of seconds by using two weapons at once and not shoot around like some noob who doesn't know how to aim so the only other option is to spray bullets around?
The point is: Making a weapon this ridiculously op costs a LOT of resources and the investment of making something this crazy should at least be ability to use it for all its worth. Besides, the balancing of the game makes sure that if you make a weapon this crazy, itll take forever to reload, or if you choose to upgrade the reload speed, not do significant damage. I just want to have my fun
the co-op is pretty smooth and some of the sequences are wickedly cool so far. not as scary as the other ones so far, but has the same uber cool scifi influences all over it and the environment work is second to none, everything is just so well designed and thought out.
if you want to see some cool scifi shit, check it out!
[ame="http://www.youtube.com/watch?v=aQ77Mbucz5A"]Dead Space 3 Will SUCK! 'MEGA RANT' - YouTube[/ame]
The atmosphere is still what I would want from a Dead Space title, but for the first chapter of the game I have to say that 3 does not live up to 2.
game has changed a bit, feels more like broader scifi than horror now but i love the universe and always played these games for the superb environment/lighting work.
"Im personally a big fan of old-school survival horror," said Johnston, "and that was one of the main reasons I wanted to work on Dead Space. So the greater emphasis on big action in the sequels means theyre not really for me."
Johnston then added that Dead Space 3's focus on action is "a necessary evil in order to broaden the fan base," admitting that "its a very difficult balancing act to pull off. So far, I think Visceral has done an admirable job of maintaining that balance."
Even early on the plan was to evolve the series, according the Johnston, so the shift in dynamic is hardly a surprise.
"I know the developers always wanted to go bigger, in terms of scope. And Ive mentioned before that the universe we created was huge, with lots of elements, which simply didnt make it into the first game.
"So to get that story told, to round out the universe, it was inevitable the settings and environments would open out a bit, become a bit more epic in scale." Johnston then added that "otherwise youd just have the same game on a different ship each time, and thats pretty dull."
We can't disagree with him there, but we do miss the frights of the original Dead Space.
http://www.nowgamer.com/news/1801465/dead_space_3s_action_focus_a_necessary_evil_dead_space_1_writer.html
Maybe start out a new game in Hardcore difficulty?
I will..in due time. I am playing co-op with a buddy, and we kinda like to pad out our gaming time and do 3 or so playthroughs. So I am doing Hard right now. Getting Retro mode unlocked is really appetizing to me...Might have to go for that.
what I've been running into is mostly horrible, noisy normal maps with lumpy detail, boxmapped environments with horrible material work that often look more like shag carpet than the rusted wall its supposed to represent, and garish decalwork and horribly normalized textures.
So far me and my coop buddy have gotten just past the "rotate & connect 2 puzzle". The designer of which deserves to be slapped upside the head. the game is really fantastic from a gameplay standpoint when a combat space is laid out in an interesting way to give both players some unique things to take account of, and I really like the EVA openworld-esque bits too.
Sums up what? How to be an uninformed git trying way to hard to be a critic? Because none of what he says in this video is worth paying attention to, the guy is an idiot.
Anyway, I've spent 14 hours in the game so far, in coop with a friend on hard (which is too easy) difficulty. In preparation for the games release we both played through Dead Space 1 and 2 and with this third one a very obvious thing became more prevalent: The reason Dead Space games have grown more actiony, is because the main character got better at dealing with them.
Game 1: It's all new, these things are terrifying, you're an engineer, all you have to use are engineering tools, you're alone, it's scary.
Game 2: The scale is bigger, you know what to do now, you know how to kill these things, more people are getting mixed in, new alliances formed and new weapons skills acquired.
Game 3: The logical next step, you can kill a necromorph in your sleep, you have upgraded enough weapons to know how they work inside and out (you're also an engineer, so duh), you're out to finish this.
And that is what Dead Space 3 has been for me so far, the continuation and growth of the first games gameplay and protagonist.
Locations are bigger, because the threat is bigger, weapons are more powerful but so are the enemies, the game is less scary because you have already killed enough of these things to build a city of necro-flesh.
Everyone whining about the game not being scary wanted Dead Space 1 again, go play that. Had they just put Isaac in another damned ship people would blast the game for not doing anything new, and the game would still not be scary because you would already know how to kill these enemies. There would either be jumpscares or tremendous amounts of tension because you'd be alone in some claustrophobic space vessel, and Dead Space 3 has a bunch of those, and they're still tense in co-op.
Oh and the game is better in coop, the extra missions flesh out Carver and offer some novel ways of player interaction with one player seeing things and enemies that are not there for the other, it's done rather well and it's obvious the game was made with coop in mind first, if people can't accept that, go play alone and shut up.
The weapon crafting is nice too and is actually having me try out different combinations, unlike in Dead Space 1 and 2 where I stuck with the Plasma Cutter and Force-Gun, simply because they were the best to use.
The Game isn't without criticism however, as mentioned above some of the visuals are rather sub-par compared to the massive leap between Dead Space 1 and 2. Character animation, especially faces, can be a bit weird and the mummified look of the necromorphs is bland compared to the fleshy ones of the previous games.
Another issue is the story, which is simply.. bad, and way too rushed for it's scale. I found the personal logs and co-op side-missions to be much better at telling their stories than the overarching plot of the game.
When all is said and done this game is a logical next step for Dead Space after the setup of Dead Space 2, some parts could have been done better (such as dealing with humans in a hostile environment) but overall I am having a LOT of fun with it.
It is way better than what some critics are saying, writing it off simply because it didn't scare you as much as the first one is stupid, nothing will ever top what the first in a series does, especially a horror game.
Now go buy this, grab a friend and have fun, if you don't have friends go play Amnesia and cry into a pillow.
Not once have I not felt like I was playing a Dead Space game. I think gamers are getting too damn cynical as a whole.
Who was the Polycounter in the video around the 2:30 mark? ;P
Feels like art team has changed, or some parts has been outsourced, but even in first 5 chapters there's some drastic change in textures quality.
Don't get me wrong, game still looks and feels badass. I just expected more visual quality. Or maybe it looks alright on consoles with TV, I'm playing on PC, was hoping for better graphics and framerate, like in case with Max Payne or Mass Effect.
Also Isaac has his head exposed to space twice for extended periods of time.. and his body temperature can drop to 0'C without him actually dying. Both of which must be somekind of record.
I really liked the first two game and I wanted to like the third. But so far, 12 chapters in, I'm pretty dissappointed. Feels like dragon age 2 all over again
The opening - shooting those mercs - was bad though. The other two games have such strong introductions, so it was a little disappointing.