Inspiration for this environment struck after buying a couple of Halo art books and getting hooked on EVE Online </shame>
I aim to create a huge transport/industrial/cargo ship in deep space with a detailed exterior as well as some interior bits, such as the cargo bay. One of the Halo art books said that it introduced the idea of a map that transitioned seamlessly between the outside world and the interior of a spacecraft, and this idea stuck with me.
Spent a lot of time looking at Amarr and Caldari EVE ships to get a basic shape down, and I have some images of the high-poly ships from the original Dark Sector trailer to give me ideas for the texture work.
Also, I'll try to improve the background at some point, but that's a lower priority.
Moodboard:
Basic WIP:
Replies
Quick update to address glaring things I noticed just now:
Upped the polies in the gas planet and added a ring, then added exhaust cones to the thrusters/engines.
Any tips on how to really get a sense of scale - to communicate the idea that this ship is huge - will be greatly appreciated. Time to make some modular high-poly sheets