Hi all.
I'm helping out Zen Davis with his "Slaughter House" Kickstarter. He's asked me to model some assets which I've listed below:
Sandles
Sneakers
Laptop
Red Plastic Cup
Equipment Racks
Lifeguard Chair
Beach Guards
Canoe
Canoe Stand
Paddles
I'm using this thread to show how I'm doing with the modeling process of each of these items. I'm hoping to have them completed inside of a month. Any feedback would be extremely welcome.
Replies
Just a friendly heads up before you get shut down, or worse.
This is our project. Started from scratch by us. Thank you for your time and interest nevertheless.
But either way yeah, you really need to take it back a notch modeling wise regardless.
The link in the OP isn't working so I can't verify if this is the same IP or not though...
In the end though, "Slaughter House" was the title we kept coming back to. I think we spent over five hour-long creative sessions on Skype going back and forth over titles that would reflect the slasher aspect of our game without sounding too cheesy. Nothing felt right like "Slaughter House".
I was particularly pushing "Friend" for a while there but the other team members weren't going for it. I thought it would be really cool to explore a friendship angle with a near supernatural serial killer, but we ended up deciding that naming the game "Friend" would limit the scope of what were trying to achieve.
Started working on the sandals and I've made some good progress on it, here's some pictures.
The poly count is a bit high though. Anyone got any suggestions on how to bring it down?
I'll work you up an example.
Also, Ivanzu makes a very very important point. If you're making money off of this, you need a full license of Max.
and also thanks for the warning about the student software, i'm going to try and find some places that sell max cheaper than what autodesk is offering.
Does anyone know any good places to look?