First of thanks for clicking on my thread. You shall receive my first born child and a packet of skittles for your troubles
:poly124:
I am looking for some advice. As someone who now graduated nearly 3years ago! I have yet to still finish my portfolio :poly122: I have all the excuse under the sun ( left the UK to go live in northern B.C for a girl that didnt work out blah blah blah ) but reality is, it should have been done by now if I really wanted it to be.
I'm coming to bit of a crossroads ( immigration/job problems ) and I am wondering if I want to give games a try. I love the creative/technical process of making game art that I know!
BUT!
I'm unsure Id like to do it in the games industry. IVE hear lots of bad stories from friends and the media about working long hours, lay off's , lack of creative freedom, working in expensive city's etc, all of which affect your quality of life.
I have had the pleasure of living in a small northern town in B.C, Canada for the last three years and although there is no games industry here I have enjoyed the quality of life a small town has to offer even thought I don't really love my job. What I do love is that there is no traffic, people have time for each other, sense of community and quick access to the outdoors.
I'm wondering if anyone is has been or is in a similar situation and is unsure if they should peruse a career in the games industry and give up small town life for the
career and the big city life that comes with it? I would love to hear anyone thoughts?!?! Im rather confused
Also do you think I even have the potential to get into the industry? I know none of these are finished and all require polish but from what you see do you think I can take some of these to completion and be up-to par? If so which ones do I focus on?!?
UNFINISHED WORKS; AKA MY FOLIO :S
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I know this is like asking how long is a piece of string is and really at the end of the day its a very personal choice. None the less I would love to hear others thoughts.
Thanks if you made it this far!!! :thumbup:
Replies
All those horror stories you have heard are true. But, that doesnt mean every studio is like that. But, there is a chance of all that everywhere you work. It's just the nature of the beast.
What you have to ask yourself is if you really want to be in the industry or not. The stories are true. But if you can handle it, it can be extremely rewarding as well. We can't tell you what will work for you and your preference in life styles.
I guess I wasn't clear. Its not that I don't like big cities as I said I lived in Vancouver and loved it and its not that I cant "handle" long hours im just looking to hear people stories about their experiences and if they found it was worth it and how it affected their overall quality of life??
What studio are you at slipsius? What's it like?
^^ sounds a lot like another studio I've heard of in Arizona ^^
I love how I live next to Bungie, 343, and Valve. A job at one of those is my goal.
have you done any lowpoly stuff or are these all sculpts?
I personally am right in-between Raven Soft and Human head, with a couple smaller studios around. Im probably going to end up at one or the other by the time I'm out of highschool, at least that's the plan. Anyways, I could defiantly live just out side the city and just deal with the 45 min drive to work every day. Although I to have heard a lot of story's about crazy amounts of lay offs.
Portfolio wise your going to need to build some low-polys and bake them. At this point your HP models look nice, you defiantly have a good understanding of shape, but there lacking a lot of detail.
I really dont have anything outstandingly productive to add to this thread but I thought Id bump it, because Im as interested as you are.
If you can't take the constant rejection, or living in a place you normally wouldn't move to, or having to force yourself to schmooze at parties/industry gatherings when all you really want to do is work, than people tell you that the Games Industry is not for you.
I say BS. Sometimes it's hard and you want to give up. DON'T!
If you love games and love to work on the art you will find a way. I learned to program and animate so I could make an entire game by myself (prior to this I only wanted to do Level/Game design).
I like your art and would love to play a game with those little alien guys. Keep trying and apply everywhere. Get a small group together and make a game to sell on Steam for $5, everyone will have to work on spec though and may never actually see any money. But you may get a best seller.
I'll keep a good thought and hope you land that big job!
Take that advice with a grain of salt. They aren't you, and don't let their opinions prematurely shape your own. And IMO the same goes for the opinions you may get in response to this thread. You don't want to be left wondering what could have been because you chickened out on your goals.
Of course you do. Everyone does. Put those thoughts out of your mind, man, and just do it already.
You have a garbage pale full of sculpts. (I say that because you say your goal is Games but nothing you've shown is game-related. Not because they are bad sculpts or anything, a lot of them are nicely begun.) So pick one of those unfinished sculpts, and take through to completion as a game-rez asset. Then rinse and repeat 3 or 4 more times and you'll be in the position where you might get some attention from some studios because you have now demonstrated that you can perform the job they are asking of you.
Git to it!
Edit: and I'm in a similar boat - currently in the process of fleshing out my portfolio while looking for my first job in games. It's not as difficult or as arduous of an endeavor as it may seem if you take it one project at a time. If you commit regular time to it, things can come together pretty quickly.