How has qualcom been for you in your experience? When i joined my studio a year ago that just started up, we were focusing on augmented reality gaming for ios and android...we ended up cutting out ar development because the qualcom plugin for unity at the time just wasnt stable enough...too much jumping and difficulty reading targets...ive always wondered how qualcom has advanced since then
We had the same experience a year ago. But we have found it to be more of a hardware problem then a AR software problem.
New devices like Galaxy 2 and up, ipad2 and up and iPhone4S is very stable and able. We use the antialiasing features of Unity that drops the performance on iPhone4 to about half the speed. So it is not great yet, but within 6 months I predict a very stable simulation across current gen devices. Remember that the quality of the videosignal and lighting conditions also has a lot to do with the tracking.
Also getting a good tracking image is crucial. We Don´t use the "binary cube pattern" fiducials as the whole pattern needs to be seen by the camera to track.We want to be able to get up-close without the sim to loose tracking.
Our tests and demos show a really stable track in good lighting conditions.
Attached is a picture of a contraption I built to be able to capture what the iPad is doing. You slide the iPad in the bottom and a camera/smartphone up top and film through that. Dumping out live video at the same time as tracking would probably have to wait a while.
We thought it best to make a new fiducial/tracking image in order to not get sued!
Download it at this link http://www.fingerfunk.se/ARCB
We have also made a T-Shirt on Spreadshirt for those of you who wish
to not dirty your hands with heating irons and transferpaper.
Get it here: http://691932.spreadshirt.se/
iOS version has been submitted and we are waiting for AppRoval
Replies
We had the same experience a year ago. But we have found it to be more of a hardware problem then a AR software problem.
New devices like Galaxy 2 and up, ipad2 and up and iPhone4S is very stable and able. We use the antialiasing features of Unity that drops the performance on iPhone4 to about half the speed. So it is not great yet, but within 6 months I predict a very stable simulation across current gen devices. Remember that the quality of the videosignal and lighting conditions also has a lot to do with the tracking.
Also getting a good tracking image is crucial. We Don´t use the "binary cube pattern" fiducials as the whole pattern needs to be seen by the camera to track.We want to be able to get up-close without the sim to loose tracking.
Our tests and demos show a really stable track in good lighting conditions.
Here is a demo of a lowpoly city..
http://youtu.be/rtDa4V73fNY
Attached is a picture of a contraption I built to be able to capture what the iPad is doing. You slide the iPad in the bottom and a camera/smartphone up top and film through that. Dumping out live video at the same time as tracking would probably have to wait a while.
/sat
Now you Android guys can play with the Chestburster App!
Get it here!
https://play.google.com/store/apps/details?id=se.fingerfunk.chestburster&feature=search_result#?t=W251bGwsMSwxLDEsInNlLmZpbmdlcmZ1bmsuY2hlc3RidXJzdGVyIl0.
We thought it best to make a new fiducial/tracking image in order to not get sued!
Download it at this link
http://www.fingerfunk.se/ARCB
We have also made a T-Shirt on Spreadshirt for those of you who wish
to not dirty your hands with heating irons and transferpaper.
Get it here: http://691932.spreadshirt.se/
iOS version has been submitted and we are waiting for AppRoval
Hope You will give it a whirl!
I do look forward to the future where everyone walking around with google glasses is going to see crazy 3d tshirt designs on people!