Hey guys, I'd just like to make a quick request of everyone. As we all know, when submitting items, there is a list of service providers that we can designate some of Valves revenue to.
I've noticed that Lennyagony is not listed here. I, as well as many others used Lennyagony's tutorial "Dota 2, Weapon Creation Tutorial - Pudge's Offhand." to get started making items. I think everyone will agree, it's a really fantastic guide and deserves more recognition. I know I would really like to add Lennyagony to the service providers list when I submit.
So all I am asking is one simple request, go here:
MdK - It really means so much that you would post this here, and to just hear the guide has been a help to talented artists like yourself, Prophet and others.
thanks for suggestion, ya it suppose is neck slot, but the sari (the long cloth hanging on body) i think either under the belt slot or stick with neck if the Belt slot over budget...
hair wise i not really sure because i copy from male god of india O_O
ah well time to work my other doto stuff that is not related here T_T
MdK I did that the moment the service provider suggestion page existed, that guide is amazing and I've linked it to so many people who ask me how to make items. PixelHerder That thing is insane, man haha. Hopefully if it gets in Valve will add a custom sound effect for when it hits its target. JeremyKlein Amazing as usual, you guys are unstoppable!
i'm not an indian but anyone got study about indian traditional fashion or some indian myth can share thought?
Well I think it looks great for a concept overall! Nice to have some indian art in Dota (after all there are several sanskrit-based words used). cough, chakram, roshan, akasha
I find it a bit tough to imagine a sari being a battle outfit but your design puts it together quite nicely. It looks quite authentic.
This is update with masks, but i updated it again so it dont look so shiny now, and btw vanila animations fit perfectly for this type of sword/dagger for riki
@Clyptic I like the set allot. Upvoted all parts. One thing to note is that coming soon is most of the times to late for workshop. Best practice is to upload your stuff when you have all images and descriptions ready. As items are getting old they ranking goes down automatically, so its important to make good impression right at the beginning.
The lowpoly and base textures of the treant I'm working on in collaboration with Arty and hayes is DONE!
So, I'll start by saying that I really love this design, but I have some nitpicks. By base textures do you mean the diffuse as a whole is complete or just the color blockout? Your values are only using half of the spectrum. Looking at levels, no value goes above 127 and right now there is no value focus. Everything feels very low contrast and blends together despite have different hues. Maybe it will look different once you have your masks applied.
I applied a quick levels edit to show a more complete use of the value spectrum. I punched it up maybe a little too much, but it illustrates what I am talking about a bit more. I also think some color variation on certain elements could help provide focus. Maybe the finger tips could have a yellow hue transition and the leaf beard could use some variance so it doesn't all blend together.
Thank you both for the feedback! It's definitely going to help A LOT!
By base texture I mean that the bakes are all layered for the diffuse, with no extra adjustments or paintings done. Just got everything on a PSD according to Valve's guide, plus some extra stuff. Arty is still going to do some magic on it This is in no way the final textures, just the polypaint color and some lighting information, I can assure you guys that the final texture is going to look much much better! It also probably look a bit too dark because of the render, should have turned up the brightness a bit on Marmoset with the sky I had selected.
Replies
great iniciative!
i think we should encourage Valve to add everyone that helped the community in some way to get listed there. Nothing more fair to return the favor =]
Enjoy this massive WIP image.
Concept by Kyle Cornelius
I APPROVE OF THIS SET
Much needed. Such add. Very want. :poly136:
Well bugger me sideways, that is a nice set. I might have to learn to play LC better just to use this gorgeous thing!
hes my concept artist :P ... he is Ziedrich on steam.
here is his CGHUB: http://ziedrich.cghub.com/
Thanks: bounchfx, Boonta, Anuxinamoon, kite212, Hudston
Concept Artist from Runic Games?
Warhog by Pixelherder
workshop submission has been a bit of a 'mare, but its in now...
btw, which material for zbrush do you using?
i'm not an indian but anyone got study about indian traditional fashion or some indian myth can share thought?
MdK - It really means so much that you would post this here, and to just hear the guide has been a help to talented artists like yourself, Prophet and others.
You made my day mate, thankyou
http://steamcommunity.com/workshop/filedetails/?id=232635323
http://dota2.gamepedia.com/Epaulettes_of_the_Scorching_Princess
http://dota2.gamepedia.com/Pauldrons_of_the_Battle_Caster
Also material will intersect with this skirt slot:
http://dota2.gamepedia.com/Bright_Moon_Chima
You will need to redesign this element a bit and you will be golden, design is really solid!!!
@Fewes Beauty upvoted all the way!!
thanks for suggestion, ya it suppose is neck slot, but the sari (the long cloth hanging on body) i think either under the belt slot or stick with neck if the Belt slot over budget...
hair wise i not really sure because i copy from male god of india O_O
ah well time to work my other doto stuff that is not related here T_T
MdK I did that the moment the service provider suggestion page existed, that guide is amazing and I've linked it to so many people who ask me how to make items.
PixelHerder That thing is insane, man haha. Hopefully if it gets in Valve will add a custom sound effect for when it hits its target.
JeremyKlein Amazing as usual, you guys are unstoppable!
Dayyyyumn,m that is awesome stuff!!! He is looking MEAN!
The King's Voracity by polarbear
Also Vlad's guide
http://www.workshophatemachine.com/2013/05/04/masks/
Love this set man. Great job as always, looks gorgious from all angles
Anyway Puck looks so creepy with just normalmaps on
http://cloud-3.steampowered.com/ugc/3296937216855838107/E68CF2B66A74EDCBB4645E9452A88FEE25215CFA/
Polycount comp entry.A bit of fun that could go with any set
http://tf2b.com/updates/d2
What do you mean?
Well I think it looks great for a concept overall! Nice to have some indian art in Dota (after all there are several sanskrit-based words used). cough, chakram, roshan, akasha
I find it a bit tough to imagine a sari being a battle outfit but your design puts it together quite nicely. It looks quite authentic.
Its cool to see some sets uploaded with Spring2014 tag are still being added
Cant wait to see the set in game!
Started these before Spring2014 hit the fan, and finished for this months comp:
http://steamcommunity.com/sharedfiles/filedetails/?id=232944989
This is update with masks, but i updated it again so it dont look so shiny now, and btw vanila animations fit perfectly for this type of sword/dagger for riki
Here is link to workshophttp://steamcommunity.com/sharedfiles/filedetails/?id=232634700
http://steamcommunity.com/workshop/filedetails/?id=233030417
So, I'll start by saying that I really love this design, but I have some nitpicks. By base textures do you mean the diffuse as a whole is complete or just the color blockout? Your values are only using half of the spectrum. Looking at levels, no value goes above 127 and right now there is no value focus. Everything feels very low contrast and blends together despite have different hues. Maybe it will look different once you have your masks applied.
I applied a quick levels edit to show a more complete use of the value spectrum. I punched it up maybe a little too much, but it illustrates what I am talking about a bit more. I also think some color variation on certain elements could help provide focus. Maybe the finger tips could have a yellow hue transition and the leaf beard could use some variance so it doesn't all blend together.
Maybe this helps, maybe it doesn't.
By base texture I mean that the bakes are all layered for the diffuse, with no extra adjustments or paintings done. Just got everything on a PSD according to Valve's guide, plus some extra stuff. Arty is still going to do some magic on it This is in no way the final textures, just the polypaint color and some lighting information, I can assure you guys that the final texture is going to look much much better! It also probably look a bit too dark because of the render, should have turned up the brightness a bit on Marmoset with the sky I had selected.
Again, thank you all so much for the feedback!