ArtLearner , you should break the object apart by having diferent shades of collor
now its preety monocrome , you should add some collor /shadow gradients to highlight the top part
I've completed my Promotional pic ,taking a break now and hopfully I will upload the set later tonight
Has anyone decompiled the treant summon from nature's prophet? The cannon fodder decompiler just crashes when i run it and i dont see it anywhere on the tech req site.=(
@OniLolz Whaaaa... thats crazy. I could imagine that happening if you made batman mask, however there is none. Maybe you could contact steam support somehow?
I don't know man, the workshop is getting increasily hostile. You can't submit anything without getting massive downvotes in less than 5 minutes and now this happens.
Really? I've been seeing a trend of much more constructive and sometimes even actually useful criticism from the workshop and much less spam, at least in the comments. Well, much more as compared to zero, so there's that, but definitely less spamming of the thumbs.
I don't know man, the workshop is getting increasily hostile. You can't submit anything without getting massive downvotes in less than 5 minutes and now this happens.
Well, I'll post here if anything happens.
Also, let me know if there's nothing happening in a day or two.
@Spudnik: Oh yeah, the comments in general are nice and useful, but I'm kinda crazy and I like to check my votes every few minutes in the first day of submission, so I saw some weird patterns going on in three or four of my sets.
But it can be just me being paranoid haha =P
Thanks for your support guys! I already contacted the support and dropped a message on the dev section.
An update for my set. I am planning on re-doing the sword and then resubmitting everything. When I re-do the weapon, the only pieces that will be the same from when I submitted for the contest will be the pauldrons and tail.
I don't know man, the workshop is getting increasily hostile. You can't submit anything without getting massive downvotes in less than 5 minutes and now this happens.
Well, I'll post here if anything happens.
Dude thats totally fucked up. steam support should be able to sort it out, hopefully. Prolly some kind of troll cause I can't see any kind of infringement.
I have been noticing an early downvote on my items but I just assumed it was reddit trolls cause it usually happens after I post it there. I guess reddit can be a double edged sword in that case haha. But Good or bad exposure as long as its out there helps either way. Have faith in your items and always know you are still around to make more. They can't take that away from you, no matter how many downvotes they try to muster.
Does anyone know whats up with Spirit Breaker's pfx/shader? It seems that any sort of metalness (even matched the original's metalness) on my weapon makes the spec super blown out and solid white despite my specular color. I'm not sure if the pfx are causing it. I don't think so since they don't cast light (or am I wrong?). Also, the pfx aren't showing up in the in-game test at all. Da fuq yo
Looks great, on the bow maybe a bit less of a painted highlight on the gems and a bit more self-illum to compensate. I love that you can see the woodgrain from that distance!
To be fair, I don't think he stole anything. The execution is entirely different and the idea itself isn't so far fetched that two people couldn't easily come up with it on their own.
I'm still new to this, but have made some tf2 items before. Until now, I've never encountered 2:1 UVs, and have been struggling to figure out how to create a 256x128 map. Tried keeping everything in the bottom or top half and cropping in Photoshop, but that doesn't seem to do the trick.
Any help would be greatly appreciated. Thanks :poly121:
Anyone else had this problem? Doeas that mean I cnat add anymore stufs on the workshop ? I know some other guys have way more than 120 items in the workshop.
Hey, can anyone help me. When i bake polypaint, my AO gets all dark, so i have to do two bakes. Anyone knows why this is happening?
You have to enable "ignore per-vertex-color" in the high poly tab when baking occlusion.
Only disable it when baking vertex paint. It's a bug on xnormal:)
You have to enable "ignore per-vertex-color" in the high poly tab when baking occlusion.
Only disable it when baking vertex paint. It's a bug on xnormal:)
Edit: Assuming you are baking in xnormal
That's how i do it, was thinking there's a fix for that.
Thank you all for good word. I am most happy that you like our QoP set
@Neox this is one crazy sculpt. You zbrush work is top notch. It could be the best KOT'n'L mount so far!!! I am a bit worried thought about the size of those horns. Of course all depends how they will look in game view.
@Spud Having Spu't'nik as a nickname no wonder why you are a wards master Terrific job with that observer/sentinel. Sweet promo!!
@mihalceanu Those textures rocks! Nice attention to detail. Also I really like the presentation! You could think about adding video to your collection/items tab. It will probably attract more people
@Vlad
I think you need a bit more variation in the size of those boils, they look a bit too 'placed' right now. Also, break up the edges of the boils with a touch of alpha.
Dvonio Love the maw part of that ward but I feel the spikes could use a bit more visual interest to them, slightly more exaggerated shapes. Looks good though!
^^ Would have been my comment.
The dog looks awesome, Neox - Regarding his flying animation, perhaps make his legs work in double-time so it looks less like he's walking and more like he's trying to swim in the sky.
Replies
http://steamcommunity.com/sharedfiles/filedetails/?id=157884064
now its preety monocrome , you should add some collor /shadow gradients to highlight the top part
I've completed my Promotional pic ,taking a break now and hopfully I will upload the set later tonight
Any Blender users experiencing the same issue?
I want to submit my set
Finally our QoP set is finished. Hope you all will like it.
Concept, illustration and textures made by Madzia
Unchained Mistress
Thanks! I will contact them ASAP.
I don't know man, the workshop is getting increasily hostile. You can't submit anything without getting massive downvotes in less than 5 minutes and now this happens.
Well, I'll post here if anything happens.
@Spudnik: Oh yeah, the comments in general are nice and useful, but I'm kinda crazy and I like to check my votes every few minutes in the first day of submission, so I saw some weird patterns going on in three or four of my sets.
But it can be just me being paranoid haha =P
Thanks for your support guys! I already contacted the support and dropped a message on the dev section.
dafuq?
any news about it?
this can be set by users?
Yes, this can be set by users. The problem is that I get a lot of downvotes if everyone can see that. I thought it was just me
Dude thats totally fucked up. steam support should be able to sort it out, hopefully. Prolly some kind of troll cause I can't see any kind of infringement.
I have been noticing an early downvote on my items but I just assumed it was reddit trolls cause it usually happens after I post it there. I guess reddit can be a double edged sword in that case haha. But Good or bad exposure as long as its out there helps either way. Have faith in your items and always know you are still around to make more. They can't take that away from you, no matter how many downvotes they try to muster.
Today i got to the first color pass on these shoulders, any feedback from you pros is appreciated.
Amazing work, dude. Such care to details, love it!
here is my in progress for the keeper of the northlight
so far everythign works with the original set as well phew
[ame="http://www.youtube.com/watch?v=lBSrRXKbxWY"]ward_skywrath_mage_demo - YouTube[/ame]
Spudnik: Cute ward! The animation has a lot of personality to it
Soul's Calamity by Vextrakt
Concept by SLIMEface
http://steamcommunity.com/sharedfiles/filedetails/?id=158250174&searchtext=
EDIT: I summon thee DashXero!
To be fair, I don't think he stole anything. The execution is entirely different and the idea itself isn't so far fetched that two people couldn't easily come up with it on their own.
And already the reviews are glowing!
"generic and childish with bad textures."
I'm still new to this, but have made some tf2 items before. Until now, I've never encountered 2:1 UVs, and have been struggling to figure out how to create a 256x128 map. Tried keeping everything in the bottom or top half and cropping in Photoshop, but that doesn't seem to do the trick.
Any help would be greatly appreciated. Thanks :poly121:
edit : just added the set
workshop link: http://steamcommunity.com/profiles/76561198026621056/myworkshopfiles/?section=collections&appid=570
Had the same happen, just reduce the submission size below 100mb and it should work.
lots of bugs still, but it is a start
the flight anim will be totally different, it looks too much like he's walking
You have to enable "ignore per-vertex-color" in the high poly tab when baking occlusion.
Only disable it when baking vertex paint. It's a bug on xnormal:)
Edit: Assuming you are baking in xnormal
thats the fix, it sucks
@Neox this is one crazy sculpt. You zbrush work is top notch. It could be the best KOT'n'L mount so far!!! I am a bit worried thought about the size of those horns. Of course all depends how they will look in game view.
@Spud Having Spu't'nik as a nickname no wonder why you are a wards master Terrific job with that observer/sentinel. Sweet promo!!
@mihalceanu Those textures rocks! Nice attention to detail. Also I really like the presentation! You could think about adding video to your collection/items tab. It will probably attract more people
I think you need a bit more variation in the size of those boils, they look a bit too 'placed' right now. Also, break up the edges of the boils with a touch of alpha.
Link to the workshop (also in the image )
I hope you guys like it! (and to valve fix the particle in the next patch as they told :D)
^^ Would have been my comment.
The dog looks awesome, Neox - Regarding his flying animation, perhaps make his legs work in double-time so it looks less like he's walking and more like he's trying to swim in the sky.
In other news: