Followed a Steampunk Gun Tutorial by Thuan Duong to learn about the gameasset workflow in blender. I started modelling a shrine to practice. So far i'm almost done with the lowpoly with creased edges to get the model into ZBrush. I want to bring some variety to the wood grid before i start sculpting. Some Storytelling is planned with a little molded Hand sticking out that has some moss over it.
I also want to add some moss on top and move some rooftile verticies around to make the silouhette seem more natural.
For the lookdev i modified a Texture from Substance Share.
This is a 360 degree panorama test. This is the first of 6 360 viewpoints on the Nostromo MessDeck.
You can view and control the camera. To do this, follow the link below. Works only from a computer, most likely will not work from a mobile phone. I will be glad if you like it.
I aimed to do something a bit less time consuming as my previous personal project, so I went for a more minimalist approach this time. Somewhat inspired by the late Syd Mead. Who recognizes the car used in this image?(Maya + Vray + Photoshop)
Hey, I just made a post on artstation ( https://www.artstation.com/artwork/B1vA19) in which I show the vegetation I created for this project. Here are some of the images, you can see more details about them in the post itself. I will be glad to see your feedback
Hi everyone! I've been working on re-lighting my previous project to achieve better static lighting that has more visually appealing. This is what I came up with, Would be great if I get some C&C on this one for any improvements, like what can be changed in new lighting or whether old lighting is better with some tweaks. Thanks in advance!