As part of a bigger plan I have decided to expand knowledge of ZBrush and test ability: creating a Red Knee Spider for UDK. I have done work already, using a lot of references- alot of spiders!
The surface detail has been added to the spider. Soon time to build the retop and then unwrap. After that I need to do some tests with creating hair in different methods.
Working on it really. A lot of the surface detail is lost because of the distance the spider is visible. Starting to get the 'musclar' detail in there, the joints and such, defining the shapes and such. As the red knee has an exoskeleton there will be a lot of surface noise, frankly will make a good normal map, while being…