Hey Guys! I have been watching this community for some time ago but this´s my first post here. I´m participating the Mass Effect Challenge in Cg Feedback, but this time I´ll make an in-game model, so I think this is a good opportunity to start my activities here...:) (Unfortunately I hadn´t time for Brawl challenge :( )…
Hey guys Sorry the lack of ups.:( But I finished this project at least.:poly142: Well, here´s the final model and final image: Model has 20k tris. I´ll post more images (maybe some quick render in marmoset) soon. Rendered in V-ray. Thanks for all support guys! I really appreciated all!
I finished the weapon. I tried to create something more different , but keeping the ME style (I guess). I did a weapon which can be use for close combat against Shepard (for instance). Small details will be done directly in the maps. (using nvidia ps plugin or something similar) Now it´s the low poly/uv/bake time!:D Thanks…
Hey Jon!! Thanks man! I´m glad you like him ;) Artream: It´s from my mind ( but with a lot of references, sketchs, of course.), I did around 3 sketchs (for the body/head) before chose this one and 2 different armor sketch (all sketchs done in z-brush) them I reworked almost everything in 3Ds max, I´ll make the low poly…
Thanks a lot guys!! I had really fun moments with this model and I´m happy for all comments. Thanks. ENODMI: I did a realtime render, but without using all marmoset power, it´s just an image based lighting. :) Cint128: Maybe this post can answer you. :D Korrax: I´m always open for crits! ;) I put some spec/reflex over the…