You have one character with a face and that's the weakest part by far, unfortunately character art is a really competitive field and you really need to be able to nail character faces and anatomy to break into that part of the industry. Your materials and presentation are otherwise great. Could probably use another…
Hello guys...im looking for feedback on my character artist portfolio that ive been developing for about a year and trying to break into the games industry...do you think i can be hired by looking at my portfolio and is my art attractive to you? Thanks in advance. adelbelloulhi5.artstation.com
Hello! I am a Junior Character Artist trying to break into industry as well, but I do stylized stuff, so I can't provide enough feedback to you. Just passing by to say that I know sometimes fell pretty hard to go there and look for a job, but don't give up our work looks awesome to me! Realistic characters seems hard to do!
Buzzkill, but this is not good reference. Do NOT use this for anatomy practice. @b_fair, Stick with actual 3D scans of real people (3d scan store, triple gangers, etc.). Don't use DAZ, unless you want to stifle your ability to read actual form & scale with accurate depth of how the computer sees the human body. I would…
Too few pieces of work to truly gauge, but I would seriously reconsider the style mixes of your Geralt character. The body modeling detail and texturing leans very heavy on the hyper-realism side, but Geralt's face feels like it lacks a strong understanding of facial anatomy and texturing to fit with the hyper-realism you…