35 hours for highpoly, lowpoly, unwrap & texture? Sounds pretty ambitious to me :) That's basically 6 working days... the alien queen... are you sure? :D
EQ : 3 days for a complete sculpted model of the Alien Queen with all the details, etc. seems a bit optimistic. Not sure of the topic, though. Are we talking about a rushed production with tight constraint conditions or a more relax/quality-focused one ?
2 weeks should be easy .. It depends on the model! the alien queen has finished concepts and references. The highpoly doens't need any time consuming hard surface work and the texture would be pretty simple. Only one material, nearly black... e: and no fur, I HATE fur/hair/feathers! The fucking cat at dominancewar took…
Interesting model. I worked a bit on Alien:Colonial Marines and If you want to have a kickass Alien Queen Highpoly (more complexe model than you think !) you should save more or less two week for it (including revisions/tweaks, etc). Depending of your planing of course, but if you have some times, just use it. There are…
Just wanted to chime in and say this is a really good thread. As a person who just started freelancing I was wondering how long it took people to do things, and I would guess around 3 weeks also (give or take a few days) for me. I would probably spend nearly half my time sculpting, but the texturing would be pretty easy…
I'm really interested in how long it takes some of you guys to complete a project and how you go about estimating how much time it will take you. I know in order to estimate something you need specifics so... If I were to ask you to do a Nex Gen (Normal Mapped) model of the Queen Alien from the alien movies and have it…
I'd probably break it up like so, assuming 1 work week is five 6-hour days (30 hours work), and assuming I had good concept art / image reference / model sheets already assembled to work from: Highpoly: 1 work week Lowpoly/UV/Bake Normals & AO: 1 work week Texturing: 1 work week I say these times because of the following -…