#model_design was started in 1998 by me and Betlog. The idea was to get real critque and to help people get into the game industry. I think it's worked so far We all found that since we both existied, that being polycount and model_design, for the same reasons...why not join forces and take over the world! Every now and…
I think I stumbled across polycount in 1998 due to being on the Quake3world.com forums and Axel told me about a site that was the mecca for FPS PPMs and general game art. He also got me on to #model_design iirc. Seems weird it's already been 8 years, though these days I mostly lurk due to crunch time, etc. If it wasn't for…