Kriss Vector modeled in Rhinoceros, Fusion360 and rendered with Unreal Engine 5. Imperfection textures from Megascans. I made the main shapes and blockout on Rhino, then I had to move to Fusion360 for the detailing because making fillets in Rhino was really problematic, most of them broke the model or didn't come out…
It looks nice enough and I'd like to give it a try. but... I'm not sure it really offers anything over fusion360 to justify the price for non-commercial use and you're giving up a bunch of the nice stuff that comes with the autodesk/fusion ecosystem (project management etc.).
i use blender and MOI allows you to tweak the mesh before exporting. Its just so convenient. Of course if you are a retopo god then you can just retopo a very messed up topology straight from fusion360
Hello, Just as the title says. Are weapon artists in these Triple A studios using CAD to save-time? And no, I'm not talking about Junior 3D Hardsurface/Weapon Artists, I'm talking about Senior level here. I'm sure a senior who has a lot of experience can, or probably should be allowed to use the software of her/his choice…
This is the main reason i've stuck with fusion360 and max for CAD based stuff rather than grabbing plasticity or using MOI. Fusion is a pain in the arse but being able to load the CAD file directly into Max allows you to adjust surface parameters before mesh conversion which can save a lot of time in the basic mesh cleanup…
Hi guys!I would like to hear your feedback on my latest work. Especially on the texture work. Please share with me your thoughts so I can carry to my next project. Software used: Fusion360, 3ds max, ZBrush for modeling. Marmoset Toolbag for baking and rendering. Substance Painter for texturing.More…
Thanks! ill give it a read. So i decided that ill be doing my modeling in fusion360. Then ill transfer the model into MOI3D just to use its export feauture to FBX or OBJ and finally ill fix some minor issues or retopologize if necessary in blender. UVs will be done in blender aswell :D Thank you everyone for your help! 😎
Game ready asset based on the amazing concept by Kris Thaler Concept: https://www.artstation.com/artwork/xJv4JY In this project I wanted to try implementing Unreal with my workflow, and learn more about it. 20K Tri - 3 texture set If you have any feedback let me know Program Used: Fusion360, Blender, Substance Painter,…
Game ready asset based on the amazing concept by Kris Thaler Concept: https://www.artstation.com/artwork/xJv4JY In this project I wanted to try implementing Unreal with my workflow, and learn more about it. 20K Tri - 3 texture set If you have any feedback let me know Program Used: Fusion360, Blender, Substance Painter,…