The lighting quality looks really bad. I can see light leaking all over the ceiling and the intersecting walls. If UE 4 still has quality settings for lightmass: use production settings. I was hoping Epic would've fixed this issue for UE 4. I'm really disappointed if they haven't :(
What criteria would the tool use to determine where each projection should be blended? Also, for each projection you increase render time. If you are doing 4 projections as part of this, do you want to wait for all your maps to bake 4 times? And xnormal, max, or maya do?
Knives have been with us for a very long time, and the basic proportions haven't changed much in centuries. The grip is typically 4-5" long and with a girth of 3-4", which is large enough to fit most hands comfortably without being unwieldy. In your design, the handle appears too short.
proportionally i like the widescreen a bit better, it has a good feel for modeling apps(plenty of side space for toolbars etc, tho i guess with a 4:3 you get the same pixels width wise, just more top-bottom. I would be interested to see the ... dot-pitch or whatever difference with a 24 wide and 24 4:3, something tells me…
Hello everyone. After playing hundreds hours in Fallout 4 / Fallout 76 I decided to recreate one of the weapons from the fallout universe. I really like the post apocalyptic style and this is what I got. I am planning to improve the textures to achieve the more realistic look and so any feedback are welcome. I'd like to…
Hey guys, i've recently finished modeling and texturing this Aimpoint PRO. I did all the modeling and UVing in Blender, took the highpoly to Zbrush for polishing and baked the maps using Marmoset Toolbag 4 to use in Substance Painter. Renders were also done in Toolbag 4. How do you like the result? You can find all…