Available on the Unreal Engine Marketplace Description “Graffiti Decals” is a pack of 25 transparent and adjustable graffiti decals for the Unreal Engine. Initial Setup To use them: Drag and drop one or more of the materials from Content>Graffiti_Decals>Materials>Decals into a level and position it. To adjust the look of…
the amount of data/memory/performance is not going to be an issue if you choose to key everything every frame ... the amount of work how ever will be. id strongly advice to get used to the curves and try to master them !
I have an curve controller which is being driven by twocontrained parents, and the parenting is set so the sum of the two parents is 1 (e.g. 0.7 and 0.3 of parenting factor). When I rotate one of the parent controller it all goes fine, but there are some specific rotation values that make the child go in a crazy rotation…
Just now learning maxscript here. We need to do an extrusion amount that we grab from an excel document, but we already have that figured out. The problem is that we can't get any extrusion amount working. Here's the code I'm testing, grabbed straight out of the listener when I did it through the gui.max modify…
I only have a couple achievements left. As it is now, I choose class based on which class I have played the least amount. I want them all to have equal time amounts
honestly the amount of art thieving coming to light lately is atrocious. can we get a sub forum or section just for this not to belittle it but the amount of threads on this are getting out of hand(which shows how much of a problem it is).
What I did was create the outside with plane shift-extruding, then boolean the holes out, then you can use a shell modifier with the inner amount set to the right amount, then add edge loops on the inside of the circles.
Hey-hey poly people. I am working on a character in anime style. I am planning to make it look as hand drawn as possible, my direction for style is mostly "Jujutsu kaisen" and "Chainsaw Man" anime titles. A little bit about workflow: it is directionless now, so expect a massive amount of triangles on a screen.I do mostly…