Working on improving my resume. 3D Artist/Hairstylist. For whatever reason I think QoP should have some classy Vintage hairstyles. The ordering isn't exact, and I cut a ton of drawings that weren't up to par. Let me know what you think. There will be horns and stuff, this is just a start. Edit: It occurs to me now that 6…
@Jeremy: That Bristleback set is looking really great! I finially finished my Witch Doctor set, changed most of the textures so it looks better. Only need to make some nice screenshots and I'm finially done after more than 6 Months :s Also Trying to make a ward for this set, only it seems u can't import the summon directly…
A little tip on how to optimize the eye a bit. You should connect the edges like the example below instead of collapsing the edges to one point. It will make it easier on the engine to read lighting information as well as reduce the number of tris. Example. 8 sided circle would have 8 tris if you just collapsed the edge.…
Great Promoshot! I put my old viper set on the workshop page, I think it's allready 6 months old and I completely forgot about it. Updated some parts of it, and made a quick promo. Didn't wanted to spend to much time anymore, because the chance it get's ingame is realy small. Also got a lot other work laying around, but…
Step 1: You need to do some hand painted texture practice. Get a photo of something cool, like an iceburg or a truck or a house, make it black and white, then open up a blank canvas, get hard round pressure sensitive brush and try to replicate the photo as best you can with only that brush and 0 layers and 100% opacity.…
1. open doom's weapon fbx 2. copy your weapon into doom's weapon fbx 3. position your weapon right where doom's original weapon is 4. delete doom's original weapon 5. bound your weapon to right bone 6. set weapon's coords origin to 0,0,0. (do not move the actual weapon, just move the three axis arrows from the center of…
Kind of, the general steps are: 1. Base Mesh 2. High Poly 3. Retop (Make Low Poly) 4. Unwrap Low Poly 5. Bake Normal Maps, Ambient Occlusion, Lightmaps etc etc. 6. Texture it 7. Skin/Compile/Config stuff So generally you do remake it yeah. Personally I wouldn't want to do a weapon with chains on, and I wouldn't advise it…
grats everyone! Really glad to see Hawf's clockwerk in. Are all of the chest sets in that schema? doesn't seem like there's enough. Also, which courier is it... if it's the ostrich, I don't recall ever seeing that on the workshop.. kinda awkward seeing that Disruptor get in though. It did get a lot of votes though. Still…
cottonwings - Awesome Kunkka :thumbup::thumbup::thumbup: With the amount of content submitted for new bloom it might have been cool if Valve experimented with the chest some. Like why not cram in double the sets for the normal drops. Put like 6-12 single items in as well. Then 2 rare sets, a rare crow, and a rare ward.…