I am not familiar with max, but I think the problem might be with any added groups or transforms and then the import settings in unreal. What I found in maya is that when exporting the skeleton, it cannot be within any groups. It seems that unreal expects the root joint to not be child to anything else, or it gets…
I had to redo the skeleton from scratch man...I'll try to upload the sdk for the idgirl, you'll have the body skeleton in it (and in a work/rig compliant pose)
Here is my skeleton posted yesterday now ingame (UDK) ! :) [ame="http://www.youtube.com/watch?v=ONh4fqTB5Zk"]UDK | EXIL | Skeleton shadow - YouTube[/ame]
Hello! I'm a sophomore 3D animation major at Pratt. In Advanced Skeleton, I'm working on a character rig. I want to get rotation and movement working, but it seems to be locked. Anyone know why it would be locked and how to unlock it? I definitely have the latest version of Advanced Skeleton. Thank you in advance for any…
Hi I was trying to work with envelpes etc with a skyrim imported skeleton but it's pretty hard due to the fact that the skeleton is messed up after import ... here is how it looks looke like the bones are all rotated around but if I rotte back the skinned or rigged items will deform badly ... is there a way to get a proper…