Hi guys Im looking for a Scifi hardsurface 3d modeler for my own project, as this is a long term freelancing I would like to have the candidate working close with me. Please link me your portfolio and DM me your experience Cheers Eric
hi people! i've been working on this model learning more about hard surface modeling, made and rendered in blender and the textures in substance, it's fully rigged although i'm not the best with rigging yet.
I am currently working on these spaceships for my game. My polygon target for the highest LOD for now is around 30-50K. I am wondering if there are any resources, I could look at so I can improve my workflow and hardsurface topology skills, because sometimes I get lost or the topology looks bad.
Hello, Just as the title says. Are weapon artists in these Triple A studios using CAD to save-time? And no, I'm not talking about Junior 3D Hardsurface/Weapon Artists, I'm talking about Senior level here. I'm sure a senior who has a lot of experience can, or probably should be allowed to use the software of her/his choice…