I am creating this scene for my Advanced Modeling Class. The purpose of this project is to get a grasp on organic modeling and texturing. I am using 3dsmax, Zbrush, and Photoshop. Blockout: Current Progress: Reference: Zbrush Sculpt: Low Poly: Zbrush Sculpt: Low Poly: Zbrush Sculpt: Low Poly: Zbrush Sculpt: Low Poly:
I created a model in zbrush with scult ( no UV ) . I export to .OBJ file and import it into 3ds max . I making UVW in 3Ds max and re-import into zbrush . But I don't know how a model have UVs in zbrush . hope someone know it , show to me a video tutorial it . thanks alls
clothing update, zbrush version.wrong one updated. again shadow update.,husssh,hush. much better what do you guys/gals, think bout the look? eh forgot hood oh well. Works for me.
With the new release of the Zbrush, i am planning to start learning zbrush seriously. A decent Custom UI generally makes the process smoother therefore i tried to use other artists UI's. But unfortunately Custom UI's from the earlier version of the Zbrush doesnt work correctly with the latest release. I need a decent UI…
I don't seem to have all my ZBrush brushes loaded by default, particularly Mallet Fast brush, which seems to be a standard in a lot of tutorials I'm watching. Is it installed by default with my ZBrush 4R2? Obviously, I'm new to the ZBrush game...