Just Quick Question. :-) Is there anywhere on the Internet where I can Download Custom PLAYER Models for Quake 4? Also, Can You Use Quake 3 Player Models in Quake 4? Thanks in Advance :-)
Good 'making of' from Halo 4 http://area.autodesk.com/areaadmin/ooyala/show/ZobHQ4NzrsYP4CNnu2EijUGDRztihF7j/982/552#ooid=ZobHQ4NzrsYP4CNnu2EijUGDRztihF7j
You may ask this on the BlenderArtists thread ( a user with your name register three days ago :wink: ..or if that's not you i can do ) of the developer.. https://blenderartists.org/t/ossim-bake-simulations-to-armature-unreal-engine-unity-now-with-blender-4-0-support/1115900/52?u=okidoki
Is there any update on this? We would love to use Marmoset 4 for texturing in our production but not being able to use UDIMS is a huge hindrance ... which is a huge shame since i really love the overall design of the texturing tools of Marmoset 4!
Blender Basic, shows how we can make shiny metal and rough metal with texture in Blender 4. I hope this helps. #blender #b3d #cgian watch here, https://youtu.be/y-9DdF73d0Q
Yeah, 1600:1200 divided by 100 = 16:12 divided by 4 = 4:3 (aspect ratio). Which is standard. If you can divide the first number by 4 and the 2nd number by 3, you should be safe (16:9 for widescreen monitors usually). 1280 divides by 4, 960 divides by 3 ... 1024 does not divide by 3, so it's not a true 4:3 aspect.