even if that is the ref you're going for the capital is way too large and your base is a different shape? found this first google page. http://upload.wikimedia.org/wikipedia/commons/5/53/Schema_Saeulenordnungen.jpg
Did you want a fairly blacksmith-y Thor? As well, I don't know if you intended to, but theere's actually a Sketchbook designated section of the forum: http://www.polycount.com/forum/forumdisplay.php?f=53
This guy has 800 points, all by himself. As for me, 30 points. My mother comes at 53 points if you include her maiden name (but I guess those add up easily).
Not in the vanilla Blender. There is a select through addon. And there is a experimental build with select through. https://blenderartists.org/t/x-ray-selection-tools/1212316 https://devtalk.blender.org/t/x-ray-selection-experiments-build/24872/53
sorry to hear that neox :/ well I just tried the new 3D coat alpha 53 and primitives are in (just like me and ironbear were talking about with the yoshi head) heres a 10min primitive doodle
Hi all, i am 53 years old and like modeling and texturing in my spare time. Hope to get a bit closer one day from the art i could see here ! have a good day diedir :)
Anyone in the UK thinking of getting this game dont hesitate, it really is an amazing game and well worth the few extra quid you will end up paying. I paid £53 off ebay and think its well worth it.:poly121:
Im trying to make a script similar to 3dsmax's bridge tool which works on uneven number of edge selection. The idea is to take the edge selection of the border and appends to create a poly and then triangulate and then quadrangulate. Im stuck at the part on how to plug the String variable of the Edge selection into…
Glad you all like it; i found it very inspirational. I started at the Beeple(no 53)& listened downwards until i saw Vitaly's one and jumped straight on it ^_^. Can't say much for the first bunch of podcasts but No:40+ have been fantastic.
This is how I do my zbrushedness. I bring in the model and create a morph target then subdivide a couple times and then switch back to the morph target, keeps the bulk of the model.. here's a tut with it in there; http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=53