Main question is, bit depth of bake (i bake in marmoset) and final output bit depth must be same ? How flexible am i ? If i bake 16 bit can i use 8 bit and 16 bit ? 8 bit dithered targa looks completely okay https://i.imgur.com/pZMa4kB.jpg These are how maps look like in UE4 (16 bit .psd bakes) 32 bit* .exr (this part is…
Book of Revelation, Chapter 16 16:1 And I heard a great voice out of the temple saying to the seven angels, Go your ways, and pour out the vials of the wrath of God upon the earth. 16:2 And the first went, and poured out his vial upon the earth; and there fell a noisome and grievous sore upon the men which had the mark of…
So I was wondering.. Someone asked me to make a texture pack.. But do you have to be restricted by the 16*16 pixels? It's probably faster work but yeah :P
16:10 does the job too, you still got your 1200 height and your 1024 textures fit in there you could also aim for a 21x9 monitor with a height of at least 1200 pixel, and its almost like 2 monitors(5/4 *2 = 10/4 = 21/8,4) you could also put 3 16/9 monitors together upwards(and without border) would make you a fine 27/16 =…