@"SimãoSilva" it looks really great! I wondered how it did go to port it from Fusion to a poly-based modelling tool? I love Fusion360 but exports have been so headachy for me especially when it comes to optimization. I finished the main shape. My intention now is to duplicate the model to add bevels, then optimize the…
It won't look exactly like the cage? the defining feature of nurbs and, any kind of bspline, is that the control points don't sit on the surface. The cage sits off the surface because that's how the maths works. It's not a specialised instance. Most hard surface models in the game and VFX industry are done with subdivs.…
Well took today to make a high poly of the crate, made the hard surface details in fusion 360 and the cloth using CLO! I'll explain my workflow with pictures. So this is the model in Fusion360, i made a rough cage of the shape of the cloth, to use it as a guide in CLO. The clo files, i mostly just made basic shapes to…
Hi Polycount! I recently finished this piece, and I wanted to share it with you all: A custom sawed-off shotgun, made while mentoring the students of the Advanced Weapon Art course at Voxel School in Madrid, Spain. I took some design liberties in order to be able to fit the entire development process in the short duration…
Hi Polycount! It has been a super long time since I posted anything here. This brings back some incredibly good memories... Anyways, I've recently finished a piece of work for my students, and I wanted to share it with you all. Here's some context to it: Wilcox Boss 300, made while mentoring the students of the Advanced…