Alright, so i see time and time again that people tend have trouble doing certain things with hard-shapes and sub-d modeling. So i thought i would try something out here. I'm going to open this up to let people post a reference image of a simple, yet complicated shape(no motorcycles or tanks or stuff like that). And i will…
Hi folks, I've been practicing the ol' cutting a cube out of a cylinder, and thanks to @FrankPolygon's tutorials I have arrived at a place I'm very happy at. I then wanted to try a cube from a sphere, and I have figured a way to make it work for me. Would you mind just looking over it to see if it is the most optimal way…
Hey guys! Great thread here, thought I'd ask a bit of a question in this forum that I just asked over at cgsociety, sorry for being lazy but I'm just going to post the link to the thread that I started over there. I'm trying to recreate the exhaust manifold on the J-2 Rocket Engine. Let me know if you can think of a good…
Been so long since ive been in the gun game, don't remember that much buttttt I managed to do this once before and have been spending the last 2 hours trying to figure it out.. I need the edge loops on the slide hook things but they deform the part above it respawn, how do you get that shading in blender? edit: lol i…
Hi Ghostscape! I sent the images like this to illustrate the 2 ways I tried to solve the problem and it's steps... I never thought they could be confusing but that was my error... when you're doing something you end up expecting that everyone else sees what you see... sorry! Thanks for your tips, they REALLy shed light…
Easy way to get a perfect fit (Maya): 1 - Select the edge loop of your "port". 2 - Go to Modify > Convert > Polygon Edges to Curve 3 - Create your tube CV and snap to the middle of your "port" curve. 4 - Select the "port" curve THEN the tube CV. 5 - Go to Surfaces > Extrude. 6 - Dance. (Very Important) EXTRA: If you are…
I am trying to match shape II in the picture below. Shape I is my attempt. My method is to use a rectangle and make the lower face smaller. Then I put an edge loop between the top and bottom face, push it out aways, and bevel it. However, the bevel only goes between the top face and the mid point. I need an even…
Hello guys, Is there any way I can improve the edgeflow on this part? As you can see, I have some quads which look rather triangular (1 & 2). And besides that, I think I might get in trouble when I start adding loops for my highpoly. So before I continue this part, I want it to look perfect. Any suggestions for a better…
Nothing to crazy here are the steps. 1) Build the large shape without the grooves. 2) Cut in a single cut of the size you want. Make sure that the face remains planner when you push the groove in. 3) Clean up the cut out geometry and add support loops for the sub-d 4) Duplicate over as many times as you need, combine,…
Here's how I did it: (in blender though, should be similar to max) 1) Added a path and gave it that shape. Then I rotated it 45 degrees. I also set the thickness and roundness to whatever I liked. 2) Elevated the middle part. 3) Added an array modifier to get a long wire. 4) Added another array modifier to add more wires.…