Starting to get the main interior blocked out. I plan on using a trim sheet + weighted normals for all the long metal bits. I always have a pretty hard time getting interior sizes correct. Also, these doors have a very weird 3 segment design that I couldn't find reference for. Definitely still adjusting everything.
Thanks a lot for your response! yes I indeed got better attention for those but I stopped doing them a while ago, my last 3 works are all for game use and I'm more, a lot more interested in game models. Do you think I should remove all of them except for game ready ones? Does that help?
2:49:58 PM per128: shitty album like the wall.. 3:16:49 PM EarthQuake: rite 3:17:07 PM EarthQuake: eryting after darkside wasnt very good 3:17:24 PM EarthQuake: the wall is like 2 hours of lame depressing music 3:19:57 PM per128: so, it's not your cup of tea. I'm sure you dont fail to see what an enormous appreciation…
As it has gone public finally, here's the according Master Thread for technical questions and tips for the CryEngine 3. Edit (end of 2014): https://www.youtube.com/playlist?list=PL4AluGdTlI1oueUQlkaUnTdfVUzci0FSm Thanks to TAN of reminding me of this - Free3Dee guys have done an awesome job in covering a lot of CryEngine…
Hey everyone ! Taking the occasion to share some lighting work made for Alan Wake 2, from levels and cinematics. I had the chance to work on multiple locations from Cauldron Lake to Brightfalls, passing by the Dark Place. Enjoy ! :3 Cinematics : https://www.artstation.com/artwork/zPR026 Dark Place :…
Hi everyone, I have a little problem, in topogun 3, when i start doing the quads, i can't see them like you can check in the image, i think is an stupid option that i have activated/desactivated but now is a headache <.< thanks!
wtf i have some terrain i've made in world machine 2 and i want to import it into unreal 3 i've got the height map in and working, but can not figure out how to get my texture alphas into the engine, someone plz helps.
I got unreal tournament 3 a couple days ago and have been playing with the editor, watching the video tutorials; but I have a few questions. What types of format can you import into the editor? and how do you import assets that you make?