Hi! Im Tony and Im from Ukraine. Im 3D Artist specialized in creating environment and props for games. Experience - 4 years (gamedev) Soft - Maya, Substance, Zbrush. Engines - UE4 and Unity. Skills - Modeling (high\low), sculpting, baking, texturing. Base rigg and animation skills Portfolio:…
Well, in game everything will get triangulated. That's why in gamedev when people say poly they mean triangle. Modeling in quads is really only relevelant if you are doing sub-div modeling or preparing meshes for Zbrush with no intention of using Dynamesh. Another thing to bear in mind, that usually the tri count is not…
Monthly Austin does: GameDev Beer Night AAUGA (Autodesk Meetup) LoneStar Unity Meetup Juegos Rancheros (super indie meetup) A new beer meetup on Meetup.com that I haven't had a chance to check out yet A programmer meetup that I don't know the name of. The IGDA also does various quarterly meetups. And several weekly…
Interesting breakdown Robert, I still just can't believe it had to be done. The lack of awareness regarding the process of actually developing a videogame was just unbelievable, laughable even, specially for a gamedev forum like ours. At least I hope people with similar opinions (which I don't think are many, but still)…
I mainly worked in GameDev. I paint illustration, concepts. In the field of 3d I have less work, but I want to develop there. I work at Zbrush and Blender. I want to learn a lot so that I can create cool projects in the field of games, cartoons and the like. Telegramm - @Azaru_mic Artstation…
Hello! My name is Ruslan and I'm looking for a job as a Concept Artist. I have more than 3 years of experience as an artist in different gamedev studios. Also I have a bachelor degree in art. Topics that I like: * Sci-fi * Fantasy * Ancient/Medieval history Styles that I'm into: * Realism * Semi realism * Low-poly My…
Mastering UI Development in Unreal Engine 5 Learn on https://www.wingfox.com/c/8858_2670_23463 Creating An Interactive Menu in UE5 in The Style of Genshin Impact 1.Learn Blueprints 2.Learn Niagara and VFX 3.Learn to Make UI Art Software: #UnrealEngine 5.0, #AdobePhotoshop 2020 or above, #SubstanceDesigner 2020 or above…
I am still paying my own Photoshop subscribtion but haven't found anything useful in it for very long time. Curious about "shadow re generator" as a way to get rid of shadows for de-lighting albedo but very much doubt it will work . And it's in a waiting list for forever already. Tried today their sbsar support for…
You are absolutely correct. An artist who can only sculpt is useless in modern gamedev industry. Today 3D art is very broad field in terms of technical things you have to know, like how to bake proper normal map. Even if your sculpts aren't as good as theirs, you are heading right way and eventually you will reach your…
Wow gamedev honesty right now. Watch Dogs was running on a pc with ps4 specs. Because it's wip he says. We'll see i guess. Doesn't make the game less awesome for me personally. He also just said that the game comes out at the end of this year (so i'm guessing an xmass release). Hope it aligns with the ps4 release.