Hi You know the whole deal with lower/upper separate skeletons for a Q3 model, right? Well, what if I wanted to animate both skeletons together as a rigid body for dying physics to bake onto 90 frames? I know the process is easier with one skeleton, but what about for two, with differing origins? (the entire upper skeleton…
When I try putting a mesh on the premade epic skeleton found here http://udn.epicgames.com/Three/UT3CustomCharacters.html#Skeletons and importing it I encounter a problem, It gets imported but when I try to add animations to it, the skeleton moves but not the Mesh itself, does anybody know what i'm doing wrong or how i can…
argh, you have to do real rigging if you want something done right. a mocap skeleton, a bind skeleton, and an offset skeleton. I have a friend make me skeletons/rigs that I bind and use. Bake everything down to the bind skeleton and you're done... Here’s the rigging environment my friend recommends…
if you use Maya i recommend advanced skeleton. There are some other auto-rigger plugins that could be worth looking at - i have not used any others except advanced skeleton. but its always been good enough that i had no motivation to look at alternatives. you could start from the sample human rig and just make a few…