The End of Art: An Argument Against Image AIs https://www.youtube.com/watch?v=tjSxFAGP9Ss No amount of truth will seem to sway fans like Tiles, but the arguments and answers posted in this video were impressive to me.
I don't know bro, but 3090 have a nice 24gb vram, for purely gaming purpose, the 4070 super should be considered, but for gamedev the extra amount of vram is always welcome.
by being able to model things, you'd already set yourself apart from the endless stream of artists running our of school each year. you wouldn't believe the amount of applications we reject, simply because people are too addicted to zbrush.
Also if you go to the generic browser in the editor you'll see a statistics tab. This will tell you the amount of polygons in an entire level (not the amount displayed). It also has other helpful info like the number of instances of certain assets or the amount of tris for individual assets.
I get the feeling this applies to the whole thing, really. It's why it's incredibly stupid when AI bros try to claim that these AI learn just like humans, as an excuse to try and suggest that artists learning from other artists is accepted, and therefore taking artists' work without consent to train AI should be. Even if…
@ unearthy i havent found what is it about, a sentence like make an environment of the "topic: [topic] with the poly and texture amount of [amount]"was some cool
Thanks for the reply alex, appreciate you! I'm working out on the breakdowns at the moment, trying to compare other people's breakdowns as well without the presentation looking roughish, My aim was to make most of my post minimal as people tend to stay a short amount of time navigating and just show the final product.…