Takes 2 seconds on google :) Thing is, mayas default is called angle and area weighted. I think it is not the same. It lowers the amount of low poly shading vs for instance 3dsmax but i think face weighted is still different and "better" when used on the right models
The End of Art: An Argument Against Image AIs https://www.youtube.com/watch?v=tjSxFAGP9Ss No amount of truth will seem to sway fans like Tiles, but the arguments and answers posted in this video were impressive to me.