New Update http://www.digitalfossils.com/Download/NVil-Mar-14-14.rar Prerequisites : A need to download/install end user runtime(for slimDX) http://slimdx.org/download.php (the .net 2 download) Summary of changes: * Edit > Options > Spline Transform Options > Auto Natruralize Whole Spline/Selected Points. * View Object…
A WIP girl I'm currently making. Playing with the edge sharpness in blender to get a controlled low poly feel with sharp cartoony features. Gonna see where this style takes me.
yeah I agree, the sharpness of a medieval longsword is a urban legend, just a fantasy feature, so as a fantasy game sword it wouldn't hurt if it was sharp, but it doesn't kill the look to leave it that way
looks cool, the only crit I can give is the texture is a bit overly sharp. like you went to heavy on the sharpen filter and ended up with sharp noisyness in some areas.
Just one seam going down is all you should need, and the loop around the mouth, because there is a sharp angle there. you need seams at the sharp angles to flatten stuff out.
Another thing is the sharpness of your edges. Your high-res mesh has sharp, hard chamfers whereas the cube bake you're trying to replicate has rounded, soft bevels.
Hello! I really thank you for answering this question I had. I did what you mentioned as you can see in this screenshot, I hardened the edges with "Mark Sharp" and instead of applying "Shade Smooth" I applied the "Shade auto smooth" (I saw it in a video that talked about hardening the edges). When doing this, the strange…
Hello! Can someone explain how should I solve this common baking problem with sharp deepening? I mean sharp deepening with ray distance produce bad result in these deepening is there only one solution - just spend a lot of time to make properly cage model? (nope, i do not want to do that) I think it is not a blender…