looks good and you have no issue. Go ahead and do it that way, it's good exercise. In the future, however, looking into floaters, could save you time if you want to for example put more time on learning to have a clean bake or push your texturing skills. But good work on it.
you know what, AI should just come and take over everything if we keep pushing out shit like this https://www.ign.com/articles/star-wars-battlefront-modder-finds-further-evidence-classic-collection-uses-their-mod-despite-aspyr-promising-it-wouldnt
If you want to only push a portion of the mesh, make a selection before adding the Push modifier and that modifier will only act on the selection. You don't need to unweld anything.
I've been wondering is it possible to create a stamp that has a push and pull effect, instead of just doing one direction. I notice that wherever the stamp is black it keeps the surface flat. But in zbrush i believe black pushes down and white pushes up? I find it kinda strange that mudbox is different.
Here is a short explanation on what I need it all to do: Let us start with the Light blue drawings: This area, is suposed to hold the ligament (Orange parts) in place, so if I move the femur bone (theigh bone) it - as seen with the dark and lights green drawings stays in place where the light bue lines are, but the rest…
make sure you've set the modifier's luminance mid point to 0.5 ... if it's 0.0 then it will only push out, if it's 1.0 then it will only push in. 0.5 will use mid grey as mid height.