Warrior is a modeling practice that aimed to improve my hard surface modeling skills in modeling tactical clothing and gear, as well as texturing skills. It was a lot of fun modeling this realistic 3D character model and learning a lot in the process, especially in Substance 3D Painter. Discover more:…
Hey guys, does anyone have a technique that can help me get my zbrush character into marvelous designer with the same scaling? I've always had this problem when starting a character and its been hell, trying to figure out the workflow for this scaling issue.
Your anatomy improved crazy fast! I absolutely love the vampire mesh and (sorry for being a pervert) the weird slited clitoris. Are your characters still going to be in the never nude gang?
Update : Start of Repo And getting things adjusted for project, lots of technical things to figure out, but here's a few screenshots of the progress so far We got a new T-800 Model character rigged for Unreal, but it's not fully implemented yet, but it's gonna look sweet next to the building and scenes.
Hi, I'm Artem (he/him). I specialize in creating stylized characters (from sculpting to hand-painted textures). You can view my portfolio here: https://www.artstation.com/artem_armashov ...and my CV is available here: https://drive.google.com/file/d/1NXnvWeVb1t2X9VkrVeQhguVN6KwcpCy4/view?usp=sharing Linkedin:…