Hey all,
Simian Squared are currently working on 'The Other Brothers' and our programmer has decided to start a development diary. I thought you guys would appreciate it and I hope you guys will get in touch and let us know what you think of it as we move along
I am thinking to keep things simple, I'll link to the entries in this post.
Also you can find the new official website at:
http://www.tobgame.com
- and our facebook page at
https://www.facebook.com/theotherbrothersgamePost 1
Excerpt:
Instead of slowing down sharply when the player moves the other direction, we slow down sharply when you reach the deadzone of the touch input or analogue stick, or when the finger has been lifted from the screen. This works naturally with the time it takes to slide a typical finger across.
Post 2
Excerpt:
The best (most helpful) scrolling in my opinion is the godlike Super Mario World on super nintendo.
Replicating this meant a surprising amount of rules. For a start, whenever you fall, it matches your falling speed, however if you jump up too high, it gently scrolls to meet the player, although this can be pushed if you raise fast enough.
Click here to check it out on Touch Arcade
Let us know what you think!
Chimp
Replies
More updates in, Rob posted some of the prototype animations in the thread- testing a few ideas out here.
Post 3
Excerpt:
I'll keep you posted
Here's some more from Thom and Björn:
A little bit of information to clarify our move to a new domain name and how exactly Simian Squared came onboard to reboot the project after the previous developer was dropped:
Excerpt:
And now the juicy stuff from Rob:
Ladders, Water and moving platforms
Excerpt:
Up next, Facebook winner #1:
Excerpt:
Keep posting guys,
Chimp
Rob just posted the second and coolest boss in The Other Brothers so far, Brad Lazer!
really badass work so far guys
More updates coming soon!
if you fancy it, you can check us out on Facebook too https://www.facebook.com/theotherbrothersgame
you can catch the whole team on Twitter too:
@bjornhurri @thomaspasieka @SquaredApe (rob) @ChimpSquared (me)
This game is already a winner. Awesome work!
With the graveyard scene, I think it would be cooler if you showed the lightning flashes light the scene. Right now you just raise the brightness globally and dont paint in any new highlights.
Today I personally spent some time working on the cutscenes- going to have to do a load of custom sprites as I want them to be really expressive! we've got a lovely pixel-fade-transition going to cut between scenes too right now
I also got busy making an official twitter account for the game:
https://twitter.com/#!/tobgame - please follow us, we promise not to clog up your feeds with it
check it out, that account also has a 'list' with all of the developers in it for more day-to-day chat.
Much love,
Giuseppe (Chimp)
Sexy sexy art
http://forums.toucharcade.com/showthread.php?t=133593&page=2
Edit: Tobsday is Thursday night, usually at 20:30GMT on Livestream where you can catch us developing live
We decided to go with Unity because it's one of the "big three" (Unity, Cryengine and UDK). Unity won out because of it's incredible platform reach plus fantastic workflows. If we want it in consoles and vita and even televisions - we can!
How about the rendering - what approach did we take?
The key thing to realise about The Other Brothers is that it uses shader technology and render to texture to achieve the pixel effects instead of "just" low resolution art. This means we can drive the game with a lot of subtle "mode 7" style effects as seen on consoles and computers of yesteryear. While the STYLE of the game is retro, it is in no way primitive under the hood!
This allows really fantastic "retro-cool" style effects such as mosaic effects in realtime - stuff you would only find by hacking primitive older custom chips such as the Copper in the Amiga or Mode 7 on the Super Nintendo.
We think it gives it a cooler vibe having a "virtual retro gpu" !
-Rob.
ANNOUNCEMENT: tonight at 20:30 GMT time we will be livestreaming some live development sauciness! check it out @ http://www.livestream.com/bjornhurri
If you'd like to keep up to date with the dev diary it is also available on our website at http://www.simiansquared.com
Aside from that, I've been working on a little trailer to show you all in a few days
In other news, Thomas our level designer has posted a little behind the scene shot on the official TOB news blog:
http://www.tobgame.com/blog/?p=53
I am Thomas P. - one of the creators of "The Other Brothers". Bjorn and I have been following this thread and want to "Thank You" for all your kind and warm words towards our little game.
We would also like to thank all the people that show up for our Livestreams every Thursday! Yesterday we had about 65 viewer I believe.
Make sure to bookmark our website and blog for news: http://tobgame.com/
Rob just posted a new developer diary entry over at our website- this one focuses on AI:
EXCERPT: READ MORE
Be sure to head over there and check it out- feel free to leave any comments either here or there
We're approaching the point where we'll be showing you some gameplay footage now- keep your eyes peeled
THE OTHER BROTHERS DEVELOPERS INTERVIEWED
http://mobile.indiegamemag.com/the-other-brothers-interview/
check it out!
note: the trailer they posted at the bottom is very old and from before development started- we are going to be posting a brand new IN GAME trailer this week.
Giuseppe x
well I thought the music was amazing
Thanks Justin!
And MacAttackk: Hah, maybe! His name is Joe by the way I cant wait until you guys see the scope of the nods and winks we're doing to the games we loved as kids, yes our lead boys are a Giana Sisters style nod to their distant plumbing relatives but we've got so many more hidden in there like Street Fighter and FULL THROTTLE and a number of movies and pop culture favourites
here you go! http://www.pocketgamer.co.uk/reader_comments.asp?e=41630&area=articles
please share with your friends and spread the word- the more peoople following us, the more we can do