How about an....environment?:)
So yeah, here's my take on the familiar art test.
3498 tris,
43 hours
5 minutes to accomplish,
only diffuse textures and a 512 for all the lightmaps. Oh and, yeah, this stuff's supposed to be for mobile platforms.
[size=+1]Be sure to check out the video[/size], it's supposed to be fun:D(HD please) :
[ame]
http://www.youtube.com/watch?v=mGFbVNqxyOM[/ame]
Btw props for the custom gradient mapping node go to
Vailias. If you haven't, be sure to check out the
thread about it, started by
rasmus. It's really awesome.
The whole thing was a blast, really.
If you have something to say - please do, I'd appreciate it very much.:)
I hope you'd enjoy it as well. Thank you very much for your time!
Replies
Really cool!
Looks really nice. I imagine its ouststanding on an iphone screen.
IMO, if it was up to me, I would stop GPU's and consoles for the next five years at least, and force people to work with what we have now. Take a look at Shadow of the Colossus on PS2, and you'll see what can be done with limited resources when you put your mind to it.
make something beautiful, great job d1ver.
The button scene was teh funzxor lol.
Nice scene, too, it's cool to see that much effort being put into one little scene rather than just some screengrabs.
Can UDK iOS really render that level of complexity at good rates?
Whats the triangle/draw call count including particles and shadows?
I know you can bake down the textures from the shader network but that would kinda defeat the purpose here as you'd get a large number of different textures.
Am I way off the mark here? Thoughts?
If you're looking at getting work at Gameloft, it'd be worth having a read through this first
http://www.polycount.com/forum/showthread.php?t=86905&highlight=gameloft
Grain of salt etc.
you cheated a bit with the tricount as the rain particles look pretty dense
shaders are really nice, but i guess of marginal production value for said reason.
but hey who cares, it looks nice and that counts
Those are odd font choices though.
Nice job!
Well done!
Your video is super cool~ I like the cloud swirl.GG
I'm sure you're be moving to Montreal, New Orleans, New York, San Francisco, Seattle, Vancouver, Winnipeg, Paris Texas, Paris France, Buenos Aires, that city in New Zealand, or whatever one you crushed this art test for in no time.
Keep in mind this art test was spec'ed for the older i phones like I phone Gen 1g, 2g
If this art test was speced for 4g you could've done WAY bigger Textures and double the Tris.
But its always good practice to work with a tight budget.