Artists at 3Point Studios had the great pleasure of working with the team at Splash Damage Inc. on their recently released title Brink (www.brinkthegame.com) Below are but a small collection of weapon textures I had created for the project, myself and other 3Point artists will be sharing more of the art created in the coming days including environmental work. Working on the game was a fantastic experience and of course much fun has been had playing the game since release!
Attachments for this asset provided by Splash Damage (Gun Magazine, Iron Sights)
Attachment for this asset provided by Splash Damage (Gun Magazine)
That is one of the biggest, beefiest, revolvers ever!! It's so cool looking. The only beefier revolver I can think of is the one in Hard Boiled, but that was a piss-take gun, anyway.
PLEASE show off your background assets as soon as you can. The backgrounds of Brink are freaking gorgeous, and I'd love to see some high poly's maybe?
I present for your pleasure, some of my favoriatest workings from the recently released video game BRINK.
I did mostly high/low/uvs/bakes for this project, so the texture work you see in these shots is going to be from our various texture artists. Virtually every asset we did for this project was worked on by multiple artists, its takes a huge team effort to nail down a clear and consistent style for a game like Brink.
Soon we'll get some untextured maya shots done, so we can show off the clean bakes without texture compression etc. Then of course the high renders!
models and bakes look great EQ. How was the tangent space match between bake and shader handled? Did they have a custom baking tool or did they just match their shader code really well?
Replies
qft
PLEASE show off your background assets as soon as you can. The backgrounds of Brink are freaking gorgeous, and I'd love to see some high poly's maybe?
Awesome work too.
Yes, more please.
Haiddasalami: Unfortunately this won't be possible, sorry.
Jeremy-S: A selection of high poly models will be pimped very soon, I believe Joe (Earthquake) has something very sexy in store for everyone.
Luke: Unfortunately as I said to Haiddasalami this won't be possible currently.
Hope EQ can pimp some highpoly's later
Also saw the polycount bag in there too was that you guys?
Good job!
I present for your pleasure, some of my favoriatest workings from the recently released video game BRINK.
I did mostly high/low/uvs/bakes for this project, so the texture work you see in these shots is going to be from our various texture artists. Virtually every asset we did for this project was worked on by multiple artists, its takes a huge team effort to nail down a clear and consistent style for a game like Brink.
Soon we'll get some untextured maya shots done, so we can show off the clean bakes without texture compression etc. Then of course the high renders!
This stuffs awesome.