A small bit of the large concept painting. it's all WIP as I block shit out, but I felt bad not showing something. I'll try to finish the rest of the concept and post tomorrow.
udpate on the concept. I'll be doing a color comp on it as well, but this is a rough idea for what I had in mind.
I haven't seen Tron for like 22yrs, so I'm just tossin' shit out there.
The big fuckers in the background are what I'm calling grid writers. Their job is to expand the grid. They're huge. The light rail system is used to transport old and/or derezzed code and programs to the disposal area, essentially the wasteland.
I think the writers looks pretty nice. Are they floating or at they some large industrial type machine just laying down grid everywhere? That is a unique idea and I'm with the others on this. Awesome.
Thanks guys.
Zerogun, the grid writers are like big, lumbering factories in a way. They just plug along slowly, writing new grid for the system expansion.
Got the color comp about as far as I want to take it. Feel free to critique it. Some things will definitely change along the way. Colors might not even be final (like the orange - was just playin' around). I need to get started on the scene though. =\
Great Concept. Love seeing the progress from idea to finished concept painting and all over again in 3D. Keep it up and cannot wait to see the finished 3d Render.
Rough geo is in now. I'll have to adjust some of the background elements and grid, in order to get the scale correct to the comp. The distant bg will just be a matte painting.
Once I get the scale entirely nailed with all this place holder geo, I'll start working on the real assets for it.
Thanks Cody! For the sky I think I'll just be relying mostly on the matte painting, since it's going to eat up most my texture res (1024x256). I'll also be adding some alpha effects stuff for clouds or fog that are closer to the foreground.
tiny update.
Did some work on a few of the writers and did some texture/mesh changes to the grid. Matte still untouched, FX still wip. Need to finish th writers tonight then move on to the guard tower.
Real clean and realistic feel to everything.I dont know if there called particle effects or if things are scripted in .....what is it max your useing.....anyways maybe a light zooming around on the floor would be nice.I dont really know much about tron i was small when it came out.I guess thats probally something down the road though for you like little add ons like that.Thought id toss something out there.Looks nice.
Finished the UV's on the recognizer right now. Going to see Tron again in a few hours. Hopefully that and the OST will give me the final push I need to finish this by the deadline.
This scene is going to town!, just awsome No real critiscism except for the orange light on top of the thing, can't really read where thats coming from.
by the way did you add those glow pieces around the white lights trough an alpha mapped plane? Or is it just a litle bit of PS magic:)?
The glow on the top was just a generic glassy-esque finish. That area is the pilot station, but I can't find a single photo of what it looks like (which isn't low res). Some photos have the very top part solid metal (with only the front and back open) while some don't. Others show no lighting at all from the windows. I downloaded the 1080p trailer to look at it, since it shows some lighting in there, but it only shows it from an up angle, which doesn't help much =\. If I have time I'll try to revisit it again. Thanks for pointing it out though!
The engine exhaust is part of the model, yeah. Each exhaust bit is a single triangle. The only "post" effect here is some of the glow that extends past the mesh boundaries.
Finished up the matte. Still might tweak some things as I add the final effects and stuff to the scene. Overall, the scene is maybe 75% there. Still need to texture the writers, finish the wall and model/texture the guard tower :E
yeah the matte painting stuff is really just painting like a texture. I mean it's a little different, since it's very back > front oriented, but still the same in general.
I'll definitely have to tweak the Recognizer after I'm done with the other stuff.
Finished the mesh for the guard tower, working on the UVs now.
Replies
I haven't seen Tron for like 22yrs, so I'm just tossin' shit out there.
The big fuckers in the background are what I'm calling grid writers. Their job is to expand the grid. They're huge. The light rail system is used to transport old and/or derezzed code and programs to the disposal area, essentially the wasteland.
Zerogun, the grid writers are like big, lumbering factories in a way. They just plug along slowly, writing new grid for the system expansion.
Got the color comp about as far as I want to take it. Feel free to critique it. Some things will definitely change along the way. Colors might not even be final (like the orange - was just playin' around). I need to get started on the scene though. =\
I've just been roughing in geometry to get a sense of scene scale. This weekend I should have time to create the real assets.
Just a super WIP of the roughing out stage.
I hope that you'll find some time to finish this scene.
Your rough looks good so far.
Once I get the scale entirely nailed with all this place holder geo, I'll start working on the real assets for it.
Here's the rough geo block:
The matte painting is just ripped from the concept right now, so it's not indiciative of final quality. Everything else is still very WIP.
Still messing with everything, all content still very WIP.
Here's another small update.
Really promising so far !
Did some work on a few of the writers and did some texture/mesh changes to the grid. Matte still untouched, FX still wip. Need to finish th writers tonight then move on to the guard tower.
Here's the mesh for the 3-man light jet:
I'm going to change the mesh of the passenger cabin just a bit, but this is pretty much it.
**EDIT**
Okay, made the changes (254 tris now):
Finished the UV's on the recognizer right now. Going to see Tron again in a few hours. Hopefully that and the OST will give me the final push I need to finish this by the deadline.
by the way did you add those glow pieces around the white lights trough an alpha mapped plane? Or is it just a litle bit of PS magic:)?
The engine exhaust is part of the model, yeah. Each exhaust bit is a single triangle. The only "post" effect here is some of the glow that extends past the mesh boundaries.
and the actual matte texture:
I'll make the changes once I'm done with the scene.
And thumbs up for finding that reference, once you notice something doesn't look right it just keeps drawing your eye to it doesn't it:poly142:
Good luck with finishing it up:thumbup:
I'll definitely have to tweak the Recognizer after I'm done with the other stuff.
Finished the mesh for the guard tower, working on the UVs now.