After hearing about this contest last week, it occurred to me in the shower what I'd like to create for it. The theme is centered around the fez-wearing secret agent characters you sometimes see in spy movies. Admittedly, I was totally watching Austin Powers this weekend.
I'm also working on a North African/Turkish styled knife and a new revolver. I think the theme fits for the Spy, as it's fairly grounded in popular culture and the region has a French cultural tie-in through colonization and the Spy may have done some traveling. I haven't started the gun yet, but work in progress art is forthcoming asap. Been busy moving to a new apartment, so my schedule for free time is a little off.
Edited for new stuff.
I want to get these working in-game as soon as possible, to test them out with animations, etc. I'm currently messing around with glossiness/translucency and looking into some alpha sorting issues. I'll worry about hi-poly and textures after the designs are finalized.
Also, real tassle jigglebone physics.
Replies
keep up the good work
Love the Hat
Love the knife
Yes, it moves around. It would be a very sad hat, otherwise! Right now it works smoothly and is constrained to the left side, but I'll probably mess around with the jigglebone constraints more at some point.
Thanks! You mean, in terms of the contour of the line, or that it could use another chamfer around the bottom edge?
.01 it is!
^ ditto
Yeah, a few days ago, the site I've been hosting everything on was actually attacked by a bad script. It's since been removed and the main site has been taken down until the joomla version can be updated. It's simply still flagged, but I've just moved the images to another host.
In other words, a huge pain, lol. Let me know if there's still any issues for you.
Maybe have the handle resemble a minaret?
Here are some Moroccan design refs-
I've been contemplating that, and done some research on revolver designs that might work. Right now I'm leaning more towards incorporating the Middle Eastern theme primarily through the texturing as custom changes to the body of the gun, but I still need to spend a little more time solidfying my ideas. In the end it's most important to me that it's still consistent with the cheesy spy theme, but with a Mustafa-esque flair. I just finished moving into a new internet-less apartment (unpacking aside), so hopefully some free time comes my way this evening for some work on the project.
Those patterns are amazing, by the way, thanks for sharing.
The shades and fez are part of the same "hat", like the Hound Dog for the Heavy.
I mentioned it back a few posts if you want the full explanation, but the thread is fine. It must still be flagged because somebody quoted an image from the OP that has since been removed. Try hard-reloading the page.
True that, I'm focused on the cosmetic aspect alone.
http://www.collegehumor.com/video:1930494
give him a tape recorder as a sapper replacement that plays this song when placed
I've been thinking that it might, but bear in mind that much of it will always be covered by his hand. I want to get the viewmodel compiled as soon as possible, to see how much detail is actually coming through in first person.
Weathering down some of the details will probably also help, and I've been thinking about removing the pattern on the blad from the diffuse and just having it catch the light with bump, or changing/removing it entirely.
What are the white diamond shapes? Just staying white?
Right now it's mostly just smooth color gradients and solid shapes. This is only my first texturing pass and I wanted to hear some feedback before I get too detailed with it. You're right, though, it still needs TF2-like "texture quality" or whatever we call it. The white shapes look too blown-out in the HLMV viewports (which are always frustratingly different than in-game), but it's embedded ivory and it needs to be darkened more. I wouldn't be too opposed to messing around with some color, but since the knife doesn't have team color variations, it needs to be pretty neutral.
Knife doesn't have to be neutral, it's just that all default weapons in TF2 are neutral.
It would be awesome, but I'm not sure if it's actually possible to add red and blue skinfamilies in the .qc for models that don't have different team colors by default. I haven't looked too far into it, but I had some trouble along these lines when I tried to add team colors to an alternate version of a hat for my female Medic which had only one color originally.
But if it's possible, then totally.
It is indeed possible.
I've done it with the stovepipe and my ant jar.
Excellent, thanks!
yep, completely do able. did with my huntsman skin.
I've been adding some detail and weathering to the blade and handle, and experimenting with some color on the wood. The blue version is gross looking and too dark at the moment, but I'm thinking a desaturated bluish grey might work for it.
I'll be working on this again later tonight, and I'll try to get to the metal parts and the embedded stone/etchings with some colorizing ideas.
i dont think they need touching up at all.
It's a split in the wood, the orthographic render kinda flattens it out. You can see it more clearly in the post I made before it, in the HLMV screenshot. And thanks!
For the blue knife, I varied the saturation a little, it'd be nice for it to have a faded color wash look to the wooden surface. I also still need to tweak the fez's in-game colors.
Wow, that's awesome. I've never heard of it, but I'll definitely do some more research and see if there's anything I can incorporate from them. Thanks a bunch!
I'll get some textures on soon.