The theme of the series of weapons has changed along with a lot of my designs, but it's still the Medic. The theme is frankenweapons, to an extent. What that means is this: the Medic needed new stuff, so he started cobbling weapons together out of the other guys weapons to make some brand new toys.
Replacement for the Syringe Gun: The Hypogun
Slower and more powerful than the Syringe Gun, the Medic took apart his own Blutsauger and combined it with scrap metal from some of the other weapons. Its firing rate is still similar to the shotgun, as well as the amount of ammunition it carries.
Replacement for the UberSaw: ShivSaw
For some strange reason, the Medic thought it would be a good idea to widen and flatten out the Sniper's Tribalman's Shiv and attach a syringe or two to it. For medical research purposes, of course. Deals less damage than the Ubersaw or Bonesaw, but does a slightly weaker version of the wounding capabilities of the Shiv.
Replacement for the KritzKreig: Bonktoberfest
The Medic decided to use the hyperactive qualities of the Scout's favorite drink for the purposes of the rest of the team. When Ubered, the recipient acts under many of the same influences as the BONK Energy Drink.
Hey there! Jes is my name and playin' the medic is (usually) my game. Found my way over here via the TF2 site announcement and decided that the medic needed some love for some updates. Taking into the idea of the variant on the original weapons, I think that the doc's been experimenting inbetween the healing and thinks he wants to do more hurting, ja? With that in mind, I have three new weapons for him: a hypodermic shotgun, a chainsaw bonesaw, and a new variant on the medigun that I'll simply name the Bonktoberfest for now. sketches to come as I churn them out.
Replies
In game, the Hypodermic Shotgun (or Hypogun) operates similarly to a regular shotgun in ammunition (6 shots can be fired before it has to be reloaded, 32 ammunition carried). At this point, I'm thinking the damage will be somewhere around 30-60. Much more than the Syringe Gun or the Blutsauger, but still weaker because, after all, he's using needles. (although....they are pretty freaking big ones....)
Storyline goes as this: After the Scout ran past him for the 100th time with their Intel, the Medic had enough of it. He was sick and tired of firing round after round at the fast little bugger and not seeing anything come of it. When the match was over and both teams retreated to the depths of their bases, Medic cornered Engineer and vented his frustration of not being able to keep up with....and run over....those annoying Scouts. After a few hours of furious sketching and tinkering, this is what the Engineer came up with:
The Engineer, seeing the look the Medic gets when considering the possibility of another surgery on a teammate, said "Come back in a few days, and I should have something more."
Here is an updated version. I probably should resize it, but it's much easier to see the dimensions of the gun now that I've put some quick lamberts on it...
The second number is how many tris I've got on the gun so far. 8000 is a high count, but I'm guessing that's for the bigger guns..like the heavy's.
The trigger is wide, I tried to make it the same proportions as his guns in the game. I can see right now that I might need to mess with it in order to get the proportions right...this gun (ideally) is supposed to be stronger than the other two, so, by all rights, it should be bigger, right?
And Khthon - ideally, yes, I would love to do it like that. However, noob that I am, I haven't covered being able to do that yet. I might stick to the rough hewn-ness that is the blutsauger's paintjob in style.
This is the one I'm currently working on, The BONKtoberfest. It replaces the Kritzkrieg and was a really seriously beaten up Medigun that the Medic decided to use with a case of Scout's BONK drink.
The other one at this point is dubbed "Ze Claaaw" because I'm having a hard time coming up with much else. Tribalman's Shiv + Scrap Metal + Ubersaw handle = jury-rigged disaster.
The replacement for the Ubersaw is now dubbed Lockjaw. Cuz it looks like it could give you tetnis when you get hit by it.
The Bonktoberfest got only one can of Critz-a-cola because of 1) Critz-a-Cola effects are similar to Kritz's Uber, and 2) Putting more cans would have pushed me over the poly limit.
I definitely learned a lot from doing this whole procedure. Will post some better-lighting pics after I calm down a little bit.
Oh yeah: the official title of this theme is the Weapon Donor pack. Because we needed to find something to do with the 5000 extra weapons mucking around the base.
And if you haven't submitted them yet you're probably too late now...
Alot of your weapons looking really noisy. The TF2 texturing style is clean and simplistic, even if the objects are "dirty" or "messy". The ubersaw is a fine example, it's rusted but the rust isn't conveyed with a noisy texture, it's conveyed with large brush strokes. Try cleaning up your textures first with base colors (I would say maybe make them a bit brighter because weapons that are too dark look off in Team Fortress 2) and then go over them with large brush strokes of another color.
Entire body. Tape, wire, and bolts removed. Grips added to handles.
Handle and trigger.
I'm in your thread, noticing slightly changed original Valve models.
Buck, I would be eternally in your debt if you did. :poly136:
I think he modeled some parts himself, but yeah, there are parts of the weapons that are clearly from the original models.
There were quite a few other entries that borrowed from Valve's original models too though, alas, not as heavily as these entries. I really don't think he should be condemned for it.