The Kaiser
Bowsaw:
Ubermeister:
---
Video:
[ame]
http://www.youtube.com/watch?v=ZLXqMKHmgcI[/ame]
Author Notes:
THE KAISER SERUM GUN:
I really wanted to play it sort of safe and stick with the traditional syringe gun design. While it may look like I copied the original model, all of the models in this pack were built from scratch. I used a blueprint of the Syringe Gun and made small changes while remodeling the base of it.
I originally had a more rounder grip on the model (you can see it in my previous posts), but I felt that it looked a bit awkward so I stuck to the original metal plate grip.
The Amputation Knives on the front are based on actual 18th Century German made Amputation Knives. The Curved end was supposed to make amputation procedures be completed faster.
The tubing on the side wasn't on my original design, but I felt that there had to be some other distinct characteristic to make the Kaiser standout from the other syringe guns. So the tubing was made to hang from the sides to serve as another visual key for other players to identify what gun the Medic is holding.
This was the first weapon I worked on in Team Fortress 2, and the first weapon I ever compiled and completed with UV Mapping and Textures. It felt real good to get this ingame and have it work perfectly.
THE BOWSAW:
The Bowsaw is based off another 18th century medical weapon, a Pre-Listeran Bow Frame Bonesaw. Pre-Listeran means that it was built before germs were a huge concern. Most medical equipment back then had ivory or wood for the handles and grip. Most doctors decorated their bowframe saws just to make it stand out. Of course, eventually it was realized that wood and ivory attracted germs and was actually worse to use on patients since over time the equipment would be infected, thus why all medical equipment is strictly steel and metal.
The Bowsaw was technically, the first weapon I worked on until I hit a hole on how much polys to account for the handle. I eventually put the Bowsaw on hold and worked on The Kaiser. After I got the Kaiser to work I felt very optimistic on the Bowsaw and began working on it.
I had some different concepts and tried some things that I ended up not liking. Eventually, I took a cue from the original bonesaw and created a long metal base with a screw on it to hold the blade inplace. After that, everything came natural.
I experimented with multiple blades and other stuff attached to the Bowsaw, but I eventually realized that simpler is better and I just went with it's original simple design.
This is probably my favorite weapon from the pack that I worked on, as it's simple yet it still stands out.
THE UBERMEISTER:
This was built in the last day, the Final Countdown if you will before the deadline. Originally I was frustrated because I couldn't think of a hat to make, so I decided to speed model a medigun out. After doing 3 different designs I finally went with the Ubermeister design and began to rush to get it done.
I had alot of trouble with the viewmodel of this. I couldn't get it to work. I think it had something to do with the decompiled viewmodel having corrupt bone placement or animations, but I ended up giving up on the viewmodel in exchange of working on the Texture.
Despite working feverishly fast on this, I am quite satisfied with the end result.
---
I ended up submitting all the files 10 minutes before the deadline. WOOSH.
I had alot of fun making these items aswell as seeing all the awesome stuff the community has made. Hopefully everyone will get a chance to play around with my items sometime.
Replies
The general theme of these weapons is SHARP, DEADLY, AND AWESOME.
Basically, the Medic finally realized that maybe his weapons need more "stab stab" to them. So he's decided to reequip his arsenal with added blades and saws to increase the amount of "precision" his work requires.
The Syringe Gun I'm having a bit trouble getting the final design down, but I do know one thing I want for the final design. A German Medical Amputation Knife attached to the front-end of it as a bayonet.
Basically this thing attached to the front of the syringe gun:
That is an actual 18th century Amputation Knife that I'm sure the Medic would find less troublesome to use than today's modern instruments. It's curved end was supposed to decrease the amount of time it took to amputate a limb, supposedly you can amputate a limb in just minutes! Efficient!
Here's some sketching progress. As you can see the current design seems a little bit out of the TF2 design style, so I'm going to keep working on that.
As for the bonesaw replacement, it's going to be a...
GUESS WHAT? ANOTHER BONESAW! What? Did you expect something crazy? Well, to be more precise, it'll be a bow-framed bonesaw. Something like this:
I'm going to start work modeling the Bow Framed Bonesaw out. I think the hardest part of it would be the actual handle, I really want to make sure the medic can get a good grip on it and fit with the default bonesaw animations.
Some work on the handle of the Bow Frame Bone Saw. About 2000s polys. I'm pretty sure the rest of the saw won't have the polycount exceed 70000.
More Progress, really working through this faster than I thought.
Hmm, what if I have the saw end rise and curve up towards the front? Similar to the original bonesaw, and make it look like the original setup of my bonesaw was modified to fit the Medic's need to impale stuff into people. Maybe have the front end of the bow frame be sawed off to fit in the modified saw blade end.
This is a low poly version of the handle.
Here's the original high poly version:
Low Polygon Version: 668
High Polygon Version: 2016 Polygons
I'm not entirely happy with the low poly version, but it seems to get the same shape across. I might try and flesh it out to about 1000- something polygons.
Eh, I think I might try and remodel the handle again to see if I can get a cleaner polycount to it.
I'll post some WIPs soon.
Got the overall front base done. It has a shaped grip that also serves as the amputation knife bayonet holder. I thought that grip would make it standout from the other syringe guns. The Cylinder is just a placeholder.
Onto the main "serum combustion engine" ontop of the front end of the base, and the tubes hanging onto the side, which I think I'm probably going to have jigglebone'd.
Yeah, but I figured TF2 is a pretty silly enough game that it would fit along with the Medic's personality.
As for the tank, I didn't really realize it at first, but it is quite vertically oval. I'll fix that up.
Yeah, kind of the drawback of extruding polygons, I'll clean up the loops on the handle.
Working on the Texture right now. It's a bit saturated for right now. It's because I'm working with the AO Baked map and solid colors and minor details.
The current guideline, is to try finish texturing my saw replacement, then I'll work on my medic hat. This is actually a fun deadline to race against.
Just about done with the Bow Frame Saw. Just need to texture it. And come up with a awesome name too.
Then onto the Hat!
Needlegun name -
ScalpSkiver (skive - remove the surface of; "skive leather")
Skiver
The Disinfector
Serum Shanker
Serum Shooter
Melee name -
Savage Saw
Dissector
Gray's Anatomizer
is brilliant
Haha, it is pretty brilliant, but I think I'll think about it some more.
Here's a picture of The Kaiser ingame. Seems like everything is in working order.
The current theme I'm going to convert this to is a 18th Century Antique Medical Equipment theme. I'm going to make the bayonets of the The Kaiser Syringe Gun look more 18th Century aswell as make the Bowframed Bonesaw much more old fashioned looking.
With the Hat, I'm probably going to do some sort of 18th Century Headwear that would be much more fun and interesting than my original idea of a hat with knives attached to it.
Getting the base colors down, working on painting and polishing the final texture. So far I've only really finished the blade texture.
The Medic has quite the grip.
Although I liked the rusty look, it kind of conflicted with the overall saw I thought. So here's a traditional cleaner version of it.
Along with that, here's a version that is equally dirty on the frame and the blade.
If I'm going to go for a old antique look, I'll probably go with the dirty version.
I'm pretty sure I can finish this up before 10 atleast.
Seems like it's been done before, I guess i'm just going to have to make up my own hat design.
I didn't think I could speedmodel a Medigun based on some old concepts I had done but sure enough:
HUZZAH:
Now. To see if I can UV map and Texture this thing before the deadline!
THE UBERMEISTER.
Now just have to texture it for real.
SetupBones: invalid bone array size (1 - needs 9)
SetupBones: invalid bone array size (1 - needs 9)
SetupBones: invalid bone array size (1 - needs 9)
SetupBones: invalid bone array size (1 - needs 9)
SetupBones: invalid bone array size (1 - needs 9)
SetupBones: invalid bone array size (1 - needs 9)
I'm assuming:
weapons\v_models\v_medigun_medic.mdl
weapons\w_models\w_medigun.mdl"
Are the correct locations right? I mean they appear in Model Viewer, why aren't they appearing ingame?
Anyone who has modeled and replaced a medigun want to help me out with this?
EDIT: Oh, nevermind.
Looking forward to seeing it when it's textured.