This is going to be fun!! Count me in
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Updated Gifs::
Walk & Run Cycle
Ashytkin
Scotsman
Attacks
The Minion-Icebomb Attack
Here, the Ashytkin uses Scotty's mangled up icy corpse to inflict titanic damage to any surrounding baddies.
The Scotmans' Attack(Sorry.. just ran out of time to do both characters)
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I'd just like say thank you so much to everyone for making this such an enjoyable experience!
It's a testament to how awesome this community is.
I truly believe we have some of the nicest and sweetest people here.
Thanks to those that stayed & followed along as I stumbled from idea to idea &
can't wait to see what Polycount has in store for us next!
Replies
This is going to be a hell of a show!
Looking forward for some awsome stuff now Stephen!
Here's one of the ideas that I'd like to warm up with. Just a plain jane type of character made out of bones. Let's see where it goes...
This is an Ashyktin - Subservient to a powerful Ice-Demon.
Rarely seen, but those who've encountered one... often consider them to be jerks.
"Dealing with the dragon was easier than that son of a **** ******* **** *** ****** *** **************." -Braum
"I like frost as much as the next girl, but ..just between you an me nobody likes the Ashyktin" -Ashe
"Saayyy what you will about the Ashyktin He *hic* ..he does make a *hic* ..a mean Ale" -Gragas
For the time being, lets call it the iceblast
From that name you likely be able to figure out what'll happen at the end [Slowed the .Gif, for the sake of readability at this early stage]
[Image Deleted: - Look below for a better quality .gif]
W.i.p Notes::
Basic Choreograph Key Poses are in [Likely to be modified & tightened up as things progress]
Placeholders for the protruding Ice shards are in.
Once the timing has been addressed in the next pass, the duration of the move will come in at around the 1.5 -> 2 sec mark maybe even faster depending on how much coffee I drink
:icon60: And I promise, those funny looking poles he's using will transform into Whips during the next stage
Over and Out
Next update please!
Okay here's my 2nd update. Most of the poses, as you can see, are roughed in there now..
The next & last update should feel silky smooth *crosses fingers*
W.I.P Notes::
Breakdowns for the main character have been added
Roughed out the Flow for the Whips
Minor Timing for the Ice Shards
To Due::
Soften & address the harsh Timing areas
Polish the Character & Whips' curves
Break apart the IceShards and animate them exploding in some interesting kind of way
very nice! great inspiration!
fe_cyril :: Correctamundo, this was done in 3dsmax & the whips were animated with FK
Maya has a similar viewport renderer called Viewport 2.0 that works really nice
OverheadShot
Gif playback Problems? -For those wondering why your Gifs are playing faster than they should, read below.
Gifs can't play at 30fps.
Quicktime recognizes them as playing @ 33.33 fps.
Which is 11% faster than what you rendered them as.
It's likely that this could be a fundamental problem with the codec itself, just not being setup to handle 30fps.
The Solution::
To have your W.I.P Gifs played back at the correct speed you'll need to export them at the supported rate of 25fps... instead of 30fps.
(Remember, quicktime videos for the contest still need to be rendered & submitted at 30fps)
Finally, you will be able to confirm the playback speed of the gifs within quicktime, by going to the quicktime->window->Show Movie Inspector.
Hope this helps anyone frustrated with the faster playback issue!
Cheers
question,is the whip hard to animate and rig? i've never animate anything like a whip before
Are you planning on changing the timing of the final impact? Your looping GIFs are always awesome to watch, but in this case it feels like the iceblast doesn't have all the power it deserves since it is already jumping on to the next loop. It worked awesome on your battles projects, but for this ultimate ability that has a cooldown, it's not really something that you expect to see looping. I'm sure it's just for WIP showcase purposes though, so ignore all the above
Any idea for your second animation yet?
weiswayne - Truth is.. i still wasn't overly happy with the way the whips turned out.
I likely revisit that character again before the contest wraps up. I found the whips really challenging to do correctly, especially at that speed.
As for rigging, you'll discover on the previous page... all I used was a bunch of boxes to create the whip- That's it
They were connected in a Parent->Child daisy chain, & when animated it's hardly noticeable to see that they're 15 separate box objects
Goldo_O Yeah, you're right!
If this were being developed to be put in-game, I'd have to adjust the anim. asset to come to a resting position(state) at the end.
Yup, you read my mind... just for the sake of showcasing the attack -I enjoyed having it loop :icon60:
As for the second animation.. I'm not entirely sure I have a first yet.
The last anim was more or less a warmup, since I haven't touched Max in 3-4months -Still have a plenty of ideas that I'd like to play around with..
And with that being said... Say hello to The Scotsman!
He normally wears a helmet, but he got so loaded on the weekend he forgot where he put it.
In it's stead, he's gone ahead and borrowed his sons' halloween mask .. of which he can barely see out of ! : )
Keep pushing Vyas, the harder you go the more motivated I get!!!
Ahh sorry heboltz3, had to nerf the Mask because it was getting in the way of his Glorious beardage.
I kept the decal on his shield to taunt enemies with though!
I spent some time today blocking out a walkcycle and caricaturing the Scotsmans' face.. Just to make him a bit different than the previous character
While thinking about his movements, I figured him to be a real macho type of guy. Maybe overly macho for his own good, since it'll likely get him into trouble with his fighting skills...or lack thereof :icon60:
Walkcycle W.i.p #1
*Updated walkcycle Gif Below
Just to be clear; these are all CAT rigs from 3dsmax?
Animation sure has some style. Getting some serious Dad from Brave/ How to train your dragon vibes.
gogogogog
Huge stride, big bounce, really good. Cannot crit at this stage, but keep it coming
Hey Stephan, nice walk cycle! That's the way my grandpa walks.
I like his skirt! Even if it is last season's style.
Internal Monologue:These digs aren't working. He has bested me emotionally as well!
Joking aside, this is fantastic!
Evanescfan, simplastic ::Nope, it's not the CAT rig. I'm using the Biped from 3dsmax
Dhairyasheel :: SImilarly to Maya's Viewport 2.0, Max has an Advanced Viewport that takes advantage if you have a good Graphics Card.
With a quick google search you can find abunch of tutorials with how to set that up
Update:: tweeking curves, adding more *attitude back in, Tweeking feet... tweek tweek tweek
It's looking really good.
This is great!Just needs some Scottish folk music in the background. Bags of personality. Just a couple of things for me:
Personally I think the toe overlap is too much. It's making it feel a little like hes easing into each step impact. I think you could stand to exaggerate the spacing a little on the step impacts too, its feeling a little even as is. And with that it'd be nice to see those impacts resonate through the body. Also I think I'm seeing a hitch in the x-trans of his screen right foot.
That said, clean arcs and a big ginger beard. What more could you want, great stuff. Keep it up
Just my opinion overall I can't fault any of the animation, it's super crazy amazing as always.
Ashytkin Update
Jumping back to the previous character, here I've begun prototyping the Ashyktins' Runcycle (Hopscotch cycle?)
As his whips spin, they form new clusters of jagged Ice in front of him that he can then leap off from.
[Reason for this and not a standard run is that the floor feels like lava to this poor ice-minion]
W.i.p Notes::
basic character choreography is in
add some curvature to the whips
placeholder timing for the ice is in. KeyAnims needs refinement
have the character looping on the origin
fade out the ice clusters
tweek curves
tweek a bit more.. then tweek it one last time. oh baby
i realize ashytkin creates ice clusters with his whips, though for a walk anim, i'm not entirely sure whether it's too much movement or not. we'll definitely find out after the whips have their secondary motion animated. ^.^ so great.