Edit *Now that Knald is no longer in Beta please use THIS thread for all future posts regarding Knald goodies.*
Hi everyone!
For the past year the Knald team has been busy working on a new application that helps artists create great textures. We are proud to announce the open beta of Knald - The world's first GPU powered solution for generating "bake quality" textures from any 2D source texture.
Multi-vendor GPU Support!
By harnessing the power of OpenCL™, Knald is a cross hardware platform solution and therefore is not limited to any specific GPU vendor. (NVIDIA or AMD cards are currently supported) If your graphics card supports OpenCL™ then you are good to go!
How fast is ultra fast?
Knald can generate a Normal, Derivative, Displacement/Height, Ambient Occlusion, Concavity and Convexity maps in around 5 seconds on a mid level Nvidia 560Ti. When loading a Heightmap directly, all other maps are generated instantly and automatically.
Real-time?
Once you integrate your source texture, all the controls in Knald are real-time, meaning that you can iterate quickly and control the exact look & feel of your textures without waiting for your PC to bake and catch up with you.
What does Knald mean for artists?- Versatile work flow – Artists can import and work with Normal, Derivative, Heightmaps and photo-sourced textures.
- All calculations & processing are performed in double/single precision floating point (float64/float32).
- Pixel perfect 8, 16 and 32bit support - Our file I/O and image processing pipeline preserves your high precision data.
- Best in class Heightmaps – Excellent quality, accurate height maps generated from a Normal/Derivative or photo-sourced texture.
- Best in class real-time AO – Extremely high quality and clean results rivaling baked AO at 600+ rays.
- Ultra fast results – Real time AO, Concavity and Convexity map generation adjustment means no more waiting for bakes.
- Simultaneous map processing – See and adjust the results of all maps instantly.
- Real time (scalable) tessellation in the 3D preview – See what your heightmap looks like before importing it into an engine.
Character art by Gavin GouldenImage courtesy of Dan Roarty
Image courtesy of Warren BoonzaaierImage courtesy of Andy Davies
We would love for you to try out Knald and hear what you think! You can download the open beta from
HERE and find our tutorial video
HERE. Please post any questions, feature requests, or bug reports you might have in this thread or on the
open beta forums over at Eat3d
Enjoy!
Kind regards,
The Knald team.
Edit *Now that Knald is no longer in Beta please use THIS thread for all future posts regarding Knald goodies.*
Replies
been using this for a while now, it's really very awesome!
Awesome! trying it now!
Please make sure your graphics card supports OpenCL 1.1 or later'
Downloading already.
@everyone, Please make sure you have the newest drivers for your GPU and then run Knald with full Admin privileges.
You can get the latest Nvidia drivers here and the latest AMD/ATI drivers here
Thanks, man! OpenCL is supported on the vast majority of cards since the 8xxx series (and around that sort of time), so just downloading new drivers should give at least better support to the majority of people if they decent support already.`
What card are you using and which drivers do you have? Updating them might fix the issue you are having. Please try a clean driver install after uninstalling the driver and rebooting and see if that helps.
And I watched the turorial- very well done!
I have to keep drooling over the intro video for the time being then
same here
A few suggestions that may have been mentioned:
1. When using the file browser it defaults to the Knald folder. Can it remember the last folder you used so when working with multiple files I don't have to go hunting every time?
2. I couldn't get rectangular textures to work, are they supported?
3. Can there be a 'copy to clipboard' button for each of the maps? I would prefer to not export files and bloat a directory when I will just save them in my .psd file.
4. Can AO be baked from the tesselated low poly? If so that will give some great results.
Can't wait to see about integrating this into my workflow.
There website doesn't work with chrome, I had to use firefox to download it.
Thanks
Downloading now.
First of all, I just want to say a huge thanks to everyone in the thread for posting such amazing comments!
I will respond to individuals tomorrow as it is getting late (5:45am), but the site should now work perfectly in IE, FF and Chrome. I just tested all 3 browsers and didnt see any issues.
We just fixed something that might have been causing a few issues with the people who were getting the "Empty cart" error, but everything should be working ok now.
If anyone does still have any issues with the site (or anything else for that matter), it would be great if you could post your browser version, OS and hardware specs. etc. you and we will look into it.
Thanks again everyone!
Win7 x64
running in admin mode
Edit: Works now. Odd.
Downloaded the beta. I am also having the same issue slipgatecentral.
It worked when I was using chrome, clear the cache maybe? Or perhaps I grabbed this before a problem arose (I got a copy much earlier, been fiddling with it a little)
Good program so far! And fair does it's pretty quick and the previewer works nicely! No extra fiddly bits on the previewer unless they're needed
other than that - super fast and will hopefully create curvature without seams on baked models? only tried it on a tiling texture for now.