This the last real time model I've been working on for a workshop I'll be teaching.
Render donde in Marmoset Toolbag, post in Photoshop.
Based on the awesome concept by Michelangelo Almeida,
cosmonaut
Here is the video for the
workshop.
Hope you like it
Replies
the texture feels a bit weak though. either push the dirt/grime and realistic details more or go with a cleaner/vibrant texture.
hard to crit but if I had to I would say the most potential lies in better defining the materials. even or especial bc it's a cartoon style. Cloth is cloth but the metal / plastic stuff could read clearer!
keep it up, super nice work!
I'd also add headphones to his inner helmet, largely copying a Soviet WWII flight helmet (which was a copy of a German design; the Russians did a lot of that :P)
Thank you a lot for the comments
MM: I understand. Sometimes while I was working on the model I thought about it, but then I realize that I wanted to make the model like the concept and with surface details/texture.
ZacD: Softimage rules!
DWalker: That are some great ideas but since I did this model for a workshop I want to teach how to respect the original concept. Thanks for the tip